Greetings, one new GM for the 3rd edition here ! I just tried to play one simple combat with my girlfriend and we started to ponder are there any good uses with parry/dodge/block ? I assume I can use them as somekind of reactions without playing them as my ''main'' action card ? (you can play only one action card during your turn, right?) I just don't find any part of the rulebook saying that I can do that or that they are somekind of reactions.
Then another question: If doctor Van Hermman would be trying to hit big evil orc with his measily two strength would he get four challenge dice as the orc has five in the strenght ? (Twice as great as the acting charasteristic: +4 challenge dice)
I wish there was somekind of simple flow-chart in the rulebook... does it go like this in melee strike:
1. count your strength and add any expertise dice if you're trained and any fortune dice if you have proper specialization + convert charasteric dice into stance dice if needed
2. Check your opponents opposed charasteristic, add challenge dies as the chart says (p.58, core rulebook)
3. Add misfortune die if he opponent has relevant skill or relevant specialization and add as many misfortune dies as the enemy haves defence rating
4. ROLL DA DICE
Sorry if there are some misspeling errors etc. ^^'