RUles clarifications please!

By bjornandersen, in WFRP Rules Questions

Hi i have some questions about rules , which i hope you guys can shed some light on.

1. About experience and rank , does experience count towards rank even if unspent. Ie. character has 9 xp, and then recieves 2 xp. Is character rank 2 immediately then or not before he has spent 1 xp ?

2. When changing careers do character need the trappings to change career, or need to have started working as that career before can do the actual career change and get career card ? Ie. To be initiated in witch hunter organization and recieve legal papers before can buy the career card and start buying witch hunter advances ?

3. Do the benefits for heavy cloth and robes stack? Ie. if have both get 1 defence and 1 soak

4. Can Troll slayer wear light armour like heavy cloth or robes ? If not, what about winter time, cant a trollslayer wear warm winter clothes (which sounds weid) or does he just not recieve the armour bonus for them even if he wears the armour?

5. Is there a limit to number of fatigue a player can spend in a round to get extra maneuvers ?

6. To sheet/store a sword and shield, is that counted as one manouver or two ? Example. Player has shield and sword in hand, he then wants to store shield and sword and instead draw a crossbow and start shooting. How many maneuvers would this be ? 1 for whole process, or seperated into 3 maneuvers?

7. Btw, anyone have any idea when horse rules will come out ?

The rules are rather fluid and several of those are going to be Storytellers call.

1: ST call, but I'd say you have to use the xp or it may in some cases be abused to get skill training and spells sooner or cheaper than I think is intended.

2: You don't need the trappings to change careers. However the ST is in every right to insist that you get appointed Witch Hunter first or are in possession of certain trappings/contacts/deeds/papers/etc before you can change to certain careers.

3: I'm pretty certain armor doesn't stack.

4: Troll Slayers don't freeze! ;-)

5: Not that I'm aware of.

6: In principle it's 3 manouvers (sheathe*2 and draw) but some ST's may allow all weapons to be sheathed as one manouver.

7: Not me.

bjornandersen said:

Hi i have some questions about rules , which i hope you guys can shed some light on.

1. About experience and rank , does experience count towards rank even if unspent. Ie. character has 9 xp, and then recieves 2 xp. Is character rank 2 immediately then or not before he has spent 1 xp ?

2. When changing careers do character need the trappings to change career, or need to have started working as that career before can do the actual career change and get career card ? Ie. To be initiated in witch hunter organization and recieve legal papers before can buy the career card and start buying witch hunter advances ?

3. Do the benefits for heavy cloth and robes stack? Ie. if have both get 1 defence and 1 soak

4. Can Troll slayer wear light armour like heavy cloth or robes ? If not, what about winter time, cant a trollslayer wear warm winter clothes (which sounds weid) or does he just not recieve the armour bonus for them even if he wears the armour?

5. Is there a limit to number of fatigue a player can spend in a round to get extra maneuvers ?

6. To sheet/store a sword and shield, is that counted as one manouver or two ? Example. Player has shield and sword in hand, he then wants to store shield and sword and instead draw a crossbow and start shooting. How many maneuvers would this be ? 1 for whole process, or seperated into 3 maneuvers?

7. Btw, anyone have any idea when horse rules will come out ?

1. Yes, experience count towards rank even if unspent. See table at p.35 Rulebook.

2.

do character need the trappings to change career

Typical Trappings are merely guidelines and suggestions, thus no.

or need to have started working as that career before can do the actual career change and get career card

Up to the GM.

3. Armour bonuses do not stack. See p. 78 Rulebook

4. Troll Slayer can't wear armour, but the GM, of course, should allow him to wear winter clothes in winter in order to warm up.

Troll Slayers don't freeze! ;-)

+1!

5. Nope. Player can pass out from the fatigue if he wishes to do so.

6. Up to the GM, but per RAW each sheet/store costs 1 manouver.

7. In Omens of War (Spring 2011), I suppose.

Cheers