Treasure chamber - one room?

By pabula, in DungeonQuest

- Is treasure chamber consider 1 room?
May I leave it with any of those 6 possible exits or just 3?

And another question:

- Is rope consider a treasure? Do I have to discard it if the dragon wakes up?

- Can I leave dragonfire dungeon with a single rope (just rope no other treasure)?

pabulac said:

- Is treasure chamber consider 1 room?
May I leave it with any of those 6 possible exits or just 3?

And another question:

- Is rope consider a treasure? Do I have to discard it if the dragon wakes up?

- Can I leave dragonfire dungeon with a single rope (just rope no other treasure)?

I don't have the cards out at the moment - but any cards that are actual treasure have "Loot" on them just below the name of what it is on the top. Right? (Correct me if I am wrong.) So if the rope does not have "Loot" written below the name - it's not technically treasure...

Besides, you won't get too many accolades and fans by heading into the treacherous dungeon and exiting with... "Hey guys! I got a rope!"

Oh - and the other question - about leaving the Treasure Chamber...

Page 13 of the PDF rule book - "Despite the fact that the Treasure Chamber occupies two spaces of the dungeon, the Treasure Chamber is treated as a single space."

Also - if you are forced to retreat - you can go anyway you want out of there - even unexplored spaces - your turn ends - and on your next turn you are forced to encounter that room: "If this does not kill the Hero, he must retreat: the Hero moves his figure out of the Treasure Chamber through the passage of his choice to an adjacent space, drawing a Dungeon chamber if the space is unexplored, and then his turn immediately ends. Retreating Heroes may not move through a door or portcullis. A Hero retreating in this manner does not encounter that Dungeon chamber, regardless of whether the chamber was previously explored or not. However, on the Hero’s next turn, he must encounter the chamber as if he just entered it."

One more thing to add - when you leave - you do NOT have to check to see if the dragon gets woken up: "Once they have looted as much as they dare, heroes may leave the Treasure Chamber during their turn, treating it as a normal move. Heroes do not draw any Dragon cards on the turn they leave the
Treasure Chamber."

So yeah - long answer to a short question. Looks like you can exit the chamber any way you want - you do not have to take a turn to move from one side of it to the next as it is treated as a single space.

Rope and Unstable Potion is loot as well.
According to rules you are able to leave Dragonfire Dungeon with a single loot card.
I just checked rules and it says that any loot will do even without gold value...

Of course it is lame and I will not do this, but I might be playing with people who will ask if they can leave with such a loot...

Dragon Rage card ask you to discard all treasure cards. What are these? Just loot from treasure deck or any loot?
If so, do I have to discard rope or Unstable Potion? What about Bottle Imp?
If cards from Treasure deck, what about loot with gold value from other decks?

Treasure cards are from the treasure deck. Loot is any card with "Loot" written on the top of the card under the name of the card.

BillStivers said:

Treasure cards are from the treasure deck. Loot is any card with "Loot" written on the top of the card under the name of the card.

So again - I don't have my cards available - BUT - do the treasure cards say "Loot" on them? If they do not - when you are told to lose all your treasure cards - I would think you keep the loot cards... IF this is how it is all written. I may be able to look later tonight. :P

I just always saw it as a "lose everything" type of effect... If my memory serves me - I think you would lose anything of value in the original - of course - all the treasure was separate on tiny pieces... not as cards. Hrm... BUT - even so - that doesn't mean much for this version.

According to Websters Dictionary, Loot is defined as goods usually of considerable value. If you count your life as valuable then a rope might be considered as loot...to you. Monitarily though, I personally would not consider it loot, especially since it isn't identified as such on the rope card.

JDintheOC said:

According to Websters Dictionary, Loot is defined as goods usually of considerable value. If you count your life as valuable then a rope might be considered as loot...to you. Monitarily though, I personally would not consider it loot, especially since it isn't identified as such on the rope card.

I thought rope had "loot" on it... I can check later. :P

pabulac said:

Rope and Unstable Potion is loot as well.

I already post it that Rope and Unstable Potions are loots....
Also "Bottle Imp" (not sure if I remember the name correctly)

The question is do I discard just loot from Treasure Deck (as this is treasure) or every loot I have (also Ropes, Potions)

BillStivers said:

Treasure cards are from the treasure deck. Loot is any card with "Loot" written on the top of the card under the name of the card.

I am pulling in this quote to try to discuss pabulac's question:

I am torn on this. Part of me thinks loot is loot and it should all be dropped. (Treasure cards also say "loot" on them - do they not BillStivers?) But - the dragon card also uses the word Treasure - which could mean treasure deck - so only those cards.

The other thought - when crossing that little bridge tile - and you are doing a "check" - isn't it agility and +1 for each loot card? So there treasure and rope and imp etc - would all count and add to the +value of that agility check.

So for that instance treasure and loot cards are considered the same - which is why I could see losing it all when the dragon wakes.

"If the Dragon card drawn is “Dragon Rage,” the
Hero is in big trouble! His mishandling of the
dragon’s hoard has woken Kalladra, who promptly
unleashes his fiery breath upon the Hero. The Hero
must discard all of his
Treasure cards and then roll
two dice and suffer that many wounds from the
dragon’s scorching breath."

The rules say you must discard Treasure cards, not Loot cards. If the card comes from the treasure deck, then it is a treasure card and must be discarded. Otherwise it is not. Whether or not the rope is a Loot card is irrelevant. The question is, is it a Treasure card?

(I don't own this game myself so I honestly don't know if it's a treasure card, but those are what you must discard.)

"Honestly, you and your *bleep*n' rope!"

Steve-O said:

"If the Dragon card drawn is “Dragon Rage,” the
Hero is in big trouble! His mishandling of the
dragon’s hoard has woken Kalladra, who promptly
unleashes his fiery breath upon the Hero. The Hero
must discard all of his
Treasure cards and then roll
two dice and suffer that many wounds from the
dragon’s scorching breath."

The rules say you must discard Treasure cards, not Loot cards. If the card comes from the treasure deck, then it is a treasure card and must be discarded. Otherwise it is not. Whether or not the rope is a Loot card is irrelevant. The question is, is it a Treasure card?

(I don't own this game myself so I honestly don't know if it's a treasure card, but those are what you must discard.)

"Honestly, you and your *bleep*n' rope!"

The question comes in that (not looking at the backs of the cards) all these items are still classified as "loot" on the front of the card. When you are looking at the cards in your hands. Cards that are from the treasure deck - say "loot" on them under the title of them. Cards with the titles like "rope" and "bottle imp" and the potions all say "loot" under the title of them as well.

And when they are counted in for other things - example being the bridge I mentioned before - all the "Loot" cards are taken into account when performing the check to cross the bridge. So they are all classified together in that instance - would they not be considered of the same value when it comes to discarding upon Dragon Rage?

You could say you only treasure cards, because it is what you had just picked up with your hands. The other loot was found back in the dungeon and is now stored in your pockets. In the dragon chamber, you're not concerned with making sure each pocket is full. You are just using your hands to gab as much as you can, as quickly and as quietly as you can. When the dragon wakes up and breathes on you, you end up dropping all that you had immediately connected.

Now, why you would the treasure if you leave the room and come back later will take a little more imagination to explain, or you could houserule that you only lose the treasure on your current trip inside the room.

SoylentGreen said:

The question comes in that (not looking at the backs of the cards) all these items are still classified as "loot" on the front of the card.

Then take a look at the backs of your cards before you start discarding them. It's not like there's a rule that prevents you from checking the back of the card after you've drawn it. The backs are public knowledge.

SoylentGreen said:

And when they are counted in for other things - example being the bridge I mentioned before - all the "Loot" cards are taken into account when performing the check to cross the bridge. So they are all classified together in that instance - would they not be considered of the same value when it comes to discarding upon Dragon Rage?

No. It isn't a question of how valuable the cards are, it's a question of what the rules say. Dragon Rage says to discard treasure cards, the bridge says to discard loot cards. These are two different types of cards which happen to come from non-mutually exclusive sets (since "treasure" is defined by the back of the card - ie: which deck it was drawn from - while "loot" is defined by a keyword on the face.) Just because the set of all loot cards and the set of all treasure cards overlap doesn't mean they are the same thing.

A implies B does not mean that B implies A. All treasure cards are loot cards (so I gather from this thread), but that does not mean all loot cards are treasure. Come up with whatever fluff excuses you want to explain it, that's how the rules are written.

For what it's worth, I like Doom Turtle's idea about you get scared and drop everything you're holding while looting the treasure room. If that doesn't work for you, maybe Kalladra has a spell that magically pulls all of the stuff that was in his treasure room off your character and drops it back in the room. Use that if it helps you sleep better at night.

As far as the bridge is concerned, I think the obvious fluff idea is that getting rid of excess weight makes it easier to cross the bridge safely. In the case of rope you could also argue that you tie it off on the near side of the bridge before setting out and use it to help prevent yourself from falling, but being tied off on that side, you can't take it back when you get across. Has nothing to do with the value of the item being discarded, it has to do with the weight.

Steve-O said:

Then take a look at the backs of your cards before you start discarding them. It's not like there's a rule that prevents you from checking the back of the card after you've drawn it. The backs are public knowledge.

No. It isn't a question of how valuable the cards are , it's a question of what the rules say. Dragon Rage says to discard treasure cards, the bridge says to discard loot cards. These are two different types of cards which happen to come from non-mutually exclusive sets (since "treasure" is defined by the back of the card - ie: which deck it was drawn from - while "loot" is defined by a keyword on the face.) Just because the set of all loot cards and the set of all treasure cards overlap doesn't mean they are the same thing.

A implies B does not mean that B implies A. All treasure cards are loot cards (so I gather from this thread), but that does not mean all loot cards are treasure. Come up with whatever fluff excuses you want to explain it, that's how the rules are written.

For what it's worth, I like Doom Turtle's idea about you get scared and everything you're holding while looting the treasure room. If that doesn't work for you, maybe Kalladra has a spell that magically pulls all of the stuff that was in his treasure room off your character and drops it back in the room. Use that if it helps you sleep better at night.

As far as the bridge is concerned, I think the obvious fluff idea is that getting rid of excess weight makes it easier to cross the bridge safely. In the case of rope you could also argue that you tie it off on the near side of the bridge before setting out and use it to help prevent yourself from falling, but being tied off on that side, you can't take it back when you get across. Has nothing to do with the value of the item being discarded, it has to do with the weight.

Yeah - I like the explanation of Doom Turtle - it's a good way to think about it.

Now to the bolded items - I wasn't concerned with the "value" meaning how much gold they were worth (As the lowest valued card I believe is the Lode Stone with a value of 1 and is from the treasure deck) - but rather that they were used in skill checks... that they all counted toward the "loot" count. Using that "count" as "value." ANYWAY!

But yes - I thought about the: a = b/b=a wrong and agree that when the Dragon Rage hits - you are so freaked you simply what is in your hands and RUN.

And just to clarify for you Steve-O - for when you get it and play. :) The bridge that you cross - you don't lose any Loot cards - when you have to cross the bridge - you take your agility and then get a +1 bonus for each loot card you have. So the more loot you have - the better chance you have to cross the bridge... (which is kind of backwards in some ways - but I will not argue that one. :) Seems the more loot you have the heavier you are and more likely you would be to lose your balance. OR - the more pumped you are that you have so much loot - that your adrenaline helps you get across the bridge!)

"Treasure" can be "Loot".

but, "Loot" is not always a "Treasure" which comes from the treasure deck.

If a game trigger asks you discard all "Loot" then dicard any card labeld "Loot"

If a game trigger asks you to discard all "Treasure" discard only cards from the Treasure Deck.

SoylentGreen said:

And just to clarify for you Steve-O - for when you get it and play. :) The bridge that you cross - you don't lose any Loot cards - when you have to cross the bridge - you take your agility and then get a +1 bonus for each loot card you have. So the more loot you have - the better chance you have to cross the bridge... (which is kind of backwards in some ways - but I will not argue that one. :) Seems the more loot you have the heavier you are and more likely you would be to lose your balance. OR - the more pumped you are that you have so much loot - that your adrenaline helps you get across the bridge!)

You are wrong. The more loot you have the higher your value on dices will be, so more probably you will fall :)

pabulac said:

You are wrong. The more loot you have the higher your value on dices will be, so more probably you will fall :)

**** - you're right! Lol - why am I getting EVERYTHING WRONG on this thread...

From the Rules: "If you attempt to cross the bridge, test Agility but add +1 to your dice roll for each Loot card you have. You may discard any number of your Loot cards before you make the attribute test, if you wish."

Yeah... I wanted to add +1 to my agility number... and obviously... yeah...

So it was the way I kinda felt it should be (cause it is way more treacherous) - that the more loot you have - the heavier you are - the more likely you are to fall.

Geez this thread has made me stoopid.