Two options for Female Space Marines

By Maxim C. Gatling, in Deathwatch

Bad Birch said:

Just dipped in to see what on earth could possibly need 32 pages of discussion. Oh.

How do you chem geld a laydee in 40k? Does anyone care?

Same way you'd chem geld a dude? Use chemicals to attack the bits and pieces that produce hormones and chemicals that you find undesireable, be it the ones that make a female want to bear children or the ones that make guys want to mate with everything on two legs. Or use chems that block the transmission of the hormones, etc. Or just hope that your psycotherapy and rigorous training to turn them into a professional supresses these thoughts/desires/etc. enough so that it doesn't interfere with the mission.

HappyDaze said:

Mjoellnir,

Your above post makes it clear that you are very obsessed with details, to the point where you confuse them with the themes that are core to what makes a setting function. I don't think we're going to find a middleground when your mindset is so clasped onto preserving every bit of detail regardless of audience enjoyment. In this case, I'm meaning a wider audience, one more open-minded and tolerant.

HappyDaze, it seems we have different definitions of "details". Details are things like how long Eldar live if you don't kill them, if the Fenrisian Kraken is a Tyranid organism and where Fenrisian wolves come from. And it has nothing to do with audience enjoyment. Especially not with open-mindedness and tolerance, Warhammer 40k is so incredibly intolerant and anything but open-minded that it's comedy.

HappyDaze said:

For the record, I thought that midicholians were a terrible idea and that ignoring them is for the best - and many others I've spoken to were of a similar opinion. I am somewhat of a "dwarf fan" and I have played in a friend's campaign where the dwarfs were beardless (the example I game was one that I have experienced and enjoyed).

So you would allow someone to play a female Space Marine in Deathwatch but forbid a player to make a blood test for midichlorians? So you would allow someone to go against established canon for your convenience and you would forbid someone to follow G-canon in a Star Wars-campaign? Wow. Btw. you are most definitely not a "dwarf fan". Fan is short for "fanatic". gran_risa.gif

HappyDaze said:

As for your more relevant points, regarding the inequality of gender as described in the DH rulebook and all of the male descriptors like "Sons" and "Brothers" - I have no problem with accepting either of these. Within my view, Space Marine Chapters are still likely to be 90% male. They will fall into the same broad classification as the Ecclesiarchy and Inquisition where the numbers of females are disproportionately low, but still present. The female Space Marines are treated no different from the males, including being called "Brother." You stated that being male was a part of the Space Marines' identity, and while it may be, in my eyes it's a very low priority detail compared to the core of being fanatically loyal, highly trained, genetically superhuman warriors of the Imperium.

Do you have male Sisters of Battle too? Yes, they are called Sisters, and they are the military of the ecclesiarchy because they are not allowed to have "men under arms" but that's just a detail too, isn't it?

Adam France said:

It would still be SW, but it would be SW as I wanted it to be. It's entirely possible, and imo desirable, to change individual details of a setting and maintain the essential feel of a setting. Most people who play in the 40k setting probably do this to some degree or another. For myself, though I stick to the no fem-marine stuff, I don't include Orks. I would imagine you think that means I'm not playing in the 40k setting too? I agree I have changed it in that one regard, however the setting it otherwise indistinguishable from the canonical one.

Being slavish to canon by including everything, even if you might intensely dislike one detail of that canon is pointless. I learnt this over time, having a Saul on the road to Damascus moment while thinking how to improve the wfrp setting - which I love but hated the more old-fashioned and comedic D&D aspects of. If you don't like something change it. Seriously you will enjoy it more.

I tried, and I don't enjoy it. Best example is D&D 4.0. I could have lived with the system, I tried to make it fit with the old setting. It just didn't work, so I switched to Pathfinder which is essentially D&D 3.75. Same with the The Dark Eye. The post-Borbarad age just isn't for me. I remain in the old times.

The nice thing about 40k is, that it is incredibly vast, nothing keeps you from adding stuff as long as you manage to keep yourself from trying to make it interact to much with the rest of the setting (a new Space Marine Chapter doesn't need to get its gene-seed straight from the Emperor and save Cadia three times from Necron attacks while slaying all remaining C'tan who had a pact with the chaos primarchs.) And you can ignore a whole bunch of things too, if you just avoid them. However all-male Space Marines are a fact. Can there be women who use Space Marine-rules or at least very similar ones? Yes, there's a bunch of solutions, some more heretical than others. Is it a good idea? I don't know. Is it a good idea to simply make female Space Marines? Maybe it is for some, but not for me.

BaronIveagh said:

Where No Man Has Gone Before was the 3rd Episode aired of the 1st season (not counting pilot). Mudd's Women was the sixth episode.

Ah, you're going after release date. Where No Man Has Gone Before was actually the second pilot they produced (after The Cage was too cerebral) that was approved to make a series from it, so I counted it as one.

BaronIveagh said:

Well, the Super-Intolerant Imperium came about in 3rd Edition (IIRC), we're on 5th so that's half way through. Malal got axed early on, though his space marines, the Legion of the Damned and the Sons of Malice continue on. Originally Squats were magically destroyed by tyranids, despite the fact that the hive fleets never invaded Segmentum Solar. Something tells me that the Imperium would have a low tolerance for nid hive fleets on the doorstep of Holy Terra. Within the last few years they've now NEVER existed (PARTICULARLY in the Armageddon area, which used to be rife with squat worlds to explain thier heavy presence there in the original fluff. You know, lending Yarrick whole armies to try and retake a few ork held squat worlds, where he lost his baneblade in the original fluff. The Gunheads real mission was to retcon a loose end, not recover the fortress of arrogance.)

I started getting interested in 40k at the end of 3rd edition, so I didn't get much from before, except of course Squat-jokes.

BaronIveagh said:

This setting is not consistant. I dunno if you've noticed it, but the fluff gets changed every time they switch writers on a codex. They hand out retcons like Marvel Comics. (though not as many as Marvel will hand out when Queseda finally dies/retires/is fired) They do it particularly heavy handedly if the previous writer has fallen out of favor with GW for some reason (I call it the Chambers Effect). Sometimes though it's directed at fans. I remember at one point the fanbase started to think that eldar were the 'good guys' of the setting, so the next time around the authors retconned them to make them bigger assholes.

I noticed a few details that were changed during the last editions, but no biggies. And if they wanted to make Eldar bad guys I think they failed. Eldar are still pretty much the nicest guys around.

BaronIveagh said:

The real reason that Space Marines have not been female has little to do with setting and everything to do with GW's long running problem with sculpting females. Partially this is due to their odd 'big heads and hands' approach to proportion.

Interesting theory, however, I don't get how it fits with the Sisters of Battle and a bunch of great female character models.

BaronIveagh said:

Arkie: I might pose the question that, did it ever occur to you that some of the FSM requests don't spring up full formed from the GM's head? Out of the six people in my group, three are female, and all three are not interested in playing men (I did offer to waive the usual rule), but want to play Deathwatch. We've tried finangling DH characters into the game, and it does not work very well. DW is much more combat oriented then DH.

What kind of DH characters did you try?

BaronIveagh said:

So, Arkie, how do we deal with the female player who doesn't want to play a man, and does want to play a Space Marine (particularly when the player in question has about an entire chapter of FSMs sculpted and painted)?

I would ask for a good explanation of how her Marines are female that doesn't break the setting, and would offer her to whip up rules for anything setting-appropriate she wants to play, be it a Callidus Assassin or a Sister of Silence. Arkie's idea with living saints is nice too. If she wants to play a female Deathwatch Marine she has to find another gamemaster. If that's you, it's fine with me. happy.gif

UncleArkie said:

BaronIveagh said:

For some reason, I have a hard time picturing telling them to 'Butch Up, Buttercup!"

So do I, but my issue was never with the idea of the FSM, but with the shoohorning of it into the canon that some people just needed to feel validated. I have 2 girls in my group (it becomes even more interesting here as one of them is actually transgender) and I can't see either of them butching up, what we did do was come up with the idea of the imperial living saint. Twin girls born with the mark of the aquila, whole story line thing. The deathwatch are sent to protect them by the inqusition as they rally the imperial troops under siege by the hive leading to final sanction, the game was 2 parted for a little while as som action took place with the marines fighting their way to the sisters while they were organizing defences and keeping the troops going, they then pretty much ran the rest of the senario as one group. For character generation we had them use the 2d10+30 just like a marine, same amount of wounds and fate points, but we replaced all of the special marine abilities with the faith abilities from InqHB and let them retain their unnatural strenght and toughness (religious fevour, faith or the blessings of the emperor who knows).

Now that the saints have been located and brought into the fold they are equipped with armour and weapons befitting their station and the squad assianged to keep them safe. Unfortunatly the girls are a little bit head strong leading us to oblivions edge which we ran perfectly as well. 2 warrior saints full of fire and brimstone. Other options that have been discussed elsewhere are the Skitarrii who if you have read the Horus Heresy can give a marine a run for his money any day. Ad Mech knights might be an option as well, but that puts them en-par with a dreadnought so that might be a little overkill.

Um... I would imagine there were more changes then that...

Why in the name of Terra would some of the most important people in a Imperial crusade land with just a squad of space marines to fight off the great devourer on a backward planet somewhere? Since, usually saints take... whole Imperial Guard armies, titan legions and entire space marine companies with them pretty much where ever they go. I can't imagine the Adepta Sororitas NOT sending a squad or twenty along on such a ride. Hell Saint Celestine diverted an entire crusade to pick up her armor.

Speaking of Sororitas: you have SEEN what GW calls 40k female right? Theres a reason a lot of them are wearing a whole lot of heavilly obscuring cloth and posed to conceal as much as possible. Most of them have faces that look like men with cartoonishly big lips. The canoness is about the best of them, and she still looks like her head is enormus, despite all that gear she's wearing. The female inquisitor is somewhat better, but her face is still horribly cast (the head deforms so that her face looks like it's at an angle to the rest of her head)

m1250049_99060108013_WHSoBSistersmain_87

(Top right looks like they got the proportions right for a female face, the rest, not so much. Center bottom is so bad it looks like a dude in drag)

On the subject of Male SoB: sort of an odd area. The Ecch. is forbidden men under arms, but the sisters are frequently accompanied by heailly armed priests. How does that not consitute men under arms?

As far as DH goes: we tried: vindicare, storm trooper (recon build), and primeris psyker (nuke build). The psyker made it the longest. The other two died within the first two sessions.

And, I might point out that almost 50% of all dwarves are beardless. (Unless you're one of those 'even dwarf women have beards!' types....)

AS far as Culladius and SoS it's not entirely clear if SoS still exist. And Culladius are not a 'fight your way through' type character that space marines are, they're basically bushwackers. Good for a one time encounter, not good for a campiegn.

BTW: for those interested in having squats in your DH/RT/DW campeign, like I did, I've found that Hasslefree's Grymn line is excellent for it.

inga.jpg

g050%20krags.jpg

(The players jokingly nick named this squat Hrothgar 'Grim' Darkbeard)

hfg055.jpg

Though I replaced the shotgun with a las rifle on the last one, which wasn't too hard.

Mjoellnir,

Yes, we do have different ideas of what amount to details. However, I think it has everything to do with audience enjoyment - whether or not the setting is internally tolerant is entirely different from whether or not your RL gaming buddies are tolerant of the details and are going to enjoy a vigorously canon approach. I'm not going to stress canon when playing totally within the lines is going to detract from the enjoyment of myself or my group.

You also shouldn't be surprised that someone wouldn't follow the canon set from the Star Wars prequels. For some of us born before 1985, the prequels are simply not our idea of what makes Star Wars. Fan may have been originally derived from fanatic, but it means something different today. Today's version of fan is simply an enthusiastic supporter, while fanatic typically picks up a lot of negative connotation towards unbalanced or obsessive extremes. I can happily call myself a fan of both WH40K and Star Wars (and dwarfs too!), but I'm hardly fanatical about obsessive devotion to the details.

Lastly, I don't allow for male Sisters of Battle since there is no need - in Dark Heresy, the Cleric exists as one of many male character options within the same ruleset. Deathwatch has failed to offer such an option for female characters within its ruleset, so that is why I choose to the gender restriction from Space Marines in my game.

UncleArkie said:

Not being able to function within the rules or settings of a society is the sign of stunted intellectual growth and inability to accept the parameters of ones surroundings ie. Sociopathic behaviour.

Having added everything I am going to on this discussion already, I just wanted to add - please, Please - don't throw around terms like sociopath without a proper understanding of what they mean. You just sound silly when you do it and you end up getting sand in the joints of professionals who do know what the term means and how it is properly used.

I know this will probably fall on deaf ears, but it is a pet peeve of mine - and when people go about misusing terminology like this, they get quoted and others misuse it in turn. It merely aids in the intellectual decay of the internet community.

Thank you for understanding.

BaronIveagh said:

Speaking of Sororitas: you have SEEN what GW calls 40k female right? Theres a reason a lot of them are wearing a whole lot of heavilly obscuring cloth and posed to conceal as much as possible. Most of them have faces that look like men with cartoonishly big lips. The canoness is about the best of them, and she still looks like her head is enormus, despite all that gear she's wearing. The female inquisitor is somewhat better, but her face is still horribly cast (the head deforms so that her face looks like it's at an angle to the rest of her head)

(Top right looks like they got the proportions right for a female face, the rest, not so much. Center bottom is so bad it looks like a dude in drag)

I know what you mean. But seemingly GW doesn't. What would make more sense? Packing two or four optional female parts that don't look that good in every Space Marine box or making a complete miniature line with an army list out of them?

BaronIveagh said:

On the subject of Male SoB: sort of an odd area. The Ecch. is forbidden men under arms, but the sisters are frequently accompanied by heailly armed priests. How does that not consitute men under arms?

I guess they are not an officially organized fighting force. They are ordered somewhere to preach and if there's action they take weapons and fight without being specifically ordered to do so.

BaronIveagh said:

As far as DH goes: we tried: vindicare, storm trooper (recon build), and primeris psyker (nuke build). The psyker made it the longest. The other two died within the first two sessions.

Wow, my bet would have been that the storm trooper dies first, then the psyker and the vindicare lives forever. What happened? Did he fight alongside the marines?

BaronIveagh said:

And, I might point out that almost 50% of all dwarves are beardless. (Unless you're one of those 'even dwarf women have beards!' types....)

Nope, I'm not, but I'm used to dwarf women not marrying beardless men. gran_risa.gif

BaronIveagh said:

AS far as Culladius and SoS it's not entirely clear if SoS still exist. And Culladius are not a 'fight your way through' type character that space marines are, they're basically bushwackers. Good for a one time encounter, not good for a campiegn.

The last I've heard of the sisters is that they man the black ships. No idea if that was changed again, I just saw the new Incubi and it seems their implied relationship with the scorpion aspect warriors was dropped. Concerning the Callidus, you can't play her as a Space Marine (even though she has a better profile in the tabletop). But she excels as an advanced scout, she can silently kill guards that would make approaching a pain for the spacies etc.

HappyDaze said:

Mjoellnir,

Yes, we do have different ideas of what amount to details. However, I think it has everything to do with audience enjoyment - whether or not the setting is internally tolerant is entirely different from whether or not your RL gaming buddies are tolerant of the details and are going to enjoy a vigorously canon approach. I'm not going to stress canon when playing totally within the lines is going to detract from the enjoyment of myself or my group.

See, if people don't enjoy Warhammer 40k as it is I would simply play something different with them. I collect RPG's, so the odds that I don't have anything that everybody enjoys are slim.

HappyDaze said:

You also shouldn't be surprised that someone wouldn't follow the canon set from the Star Wars prequels. For some of us born before 1985, the prequels are simply not our idea of what makes Star Wars. Fan may have been originally derived from fanatic, but it means something different today. Today's version of fan is simply an enthusiastic supporter, while fanatic typically picks up a lot of negative connotation towards unbalanced or obsessive extremes. I can happily call myself a fan of both WH40K and Star Wars (and dwarfs too!), but I'm hardly fanatical about obsessive devotion to the details.

For me the original meaning still applies. I always prefer stretching a setting rather than breaking a part of it. The only thing I ever completely ignored was the transition of the Forgotten Realms and Planescape from D&D 3.5 to 4th edition. By the way, I was born before 1985 and didn't care much for the movies. What got me interested in Star Wars were Jedi Knight II: Jedi Outcast, Jedi Academy and KOTOR. While I don't like the prequel movies, I like the era it is set in and I couldn't care less about details that don't influence anything like Midichlorians. I won't use them, but if one of the players does I'll allow it.

HappyDaze said:

Lastly, I don't allow for male Sisters of Battle since there is no need - in Dark Heresy, the Cleric exists as one of many male character options within the same ruleset. Deathwatch has failed to offer such an option for female characters within its ruleset, so that is why I choose to the gender restriction from Space Marines in my game.

Awww, I guess that's because Sisters of Battle don't start as that in DH, so you could theoretically play a cleric in power armour with bolter at the same point a Sister is inducted into her order. True, there are no females in Deathwatch. Still, there are ways to use the Deathwatch rules without breaking the setting.

Mjoellnir said:

I know what you mean. But seemingly GW doesn't. What would make more sense? Packing two or four optional female parts that don't look that good in every Space Marine box or making a complete miniature line with an army list out of them?

They could hire better sculptors. Whoever did the new Lelith Hesperax wasn't bad. Though it'd be more likly that it'd be something that languishes until someone like Chapterhouse makes it (like Heresy era SM did) and THEN GW would decided to make a version through FW at $25 a marine.

Mjoellnir said:

Wow, my bet would have been that the storm trooper dies first, then the psyker and the vindicare lives forever. What happened? Did he fight alongside the marines?

Storm trooper did die first. Was scouting in advance of the marines, failed a concealment check against three 'nid hordes. Did not outrun them. The vindi didn't beat the Lictor's concealment check and was dead before the rest of the party could rescue her. The psyker lives on, using Motlen man and Flame shroud, unnatural willpower (x4) to make life short for a variety of things. She almost bought it to a barbed strangler hit but flameshroud burned it off before too much damage set in.

Mjoellnir said:

Awww, I guess that's because Sisters of Battle don't start as that in DH, so you could theoretically play a cleric in power armour with bolter at the same point a Sister is inducted into her order. True, there are no females in Deathwatch. Still, there are ways to use the Deathwatch rules without breaking the setting.

Remember that the 'civilian' powered armor in DH does not equal Space Marine power armor. SoB power armor hopefully will be covered in an upcoming release.

BaronIveagh said:

Storm trooper did die first. Was scouting in advance of the marines, failed a concealment check against three 'nid hordes. Did not outrun them. The vindi didn't beat the Lictor's concealment check and was dead before the rest of the party could rescue her. The psyker lives on, using Motlen man and Flame shroud, unnatural willpower (x4) to make life short for a variety of things. She almost bought it to a barbed strangler hit but flameshroud burned it off before too much damage set in.

Im not an expert here, but Im pretty certain anyone should have died in that situation. Even one marine against three hordes of nids. If its a 10-19 magnitude horde it does +1D10 of damage per hit, if its 20+ magnitude it does +2D10 damage, and with the rampant availability of swift attack and lightning attack in the nid stats, yeah, minced marine.

Pretty sure a lictor could kill a single marine as well.

Peacekeeper_b said:

BaronIveagh said:

Storm trooper did die first. Was scouting in advance of the marines, failed a concealment check against three 'nid hordes. Did not outrun them. The vindi didn't beat the Lictor's concealment check and was dead before the rest of the party could rescue her. The psyker lives on, using Motlen man and Flame shroud, unnatural willpower (x4) to make life short for a variety of things. She almost bought it to a barbed strangler hit but flameshroud burned it off before too much damage set in.

Im not an expert here, but Im pretty certain anyone should have died in that situation. Even one marine against three hordes of nids. If its a 10-19 magnitude horde it does +1D10 of damage per hit, if its 20+ magnitude it does +2D10 damage, and with the rampant availability of swift attack and lightning attack in the nid stats, yeah, minced marine.

Pretty sure a lictor could kill a single marine as well.

We re did both of them with a marine. The marine survived both times. Remember, Unnatural toughness x2. Unnatural Strength x2. The Vindi was pulled in with flesh hooks, the marine was able to resist being dragged in much more easilly (both cases the lictor was killed next round, taking 30 and 40 wounds worth of damage respectivly). The damage that the hoards did was negligable (3 wounds got past the space marines armor + TB) before he got back to the covering fire of the psyker and Brother Puff the Magic Dragon err...... Brother Maximus and his heavy bolter.

BaronIveagh said:

So, Arkie, how do we deal with the female player who doesn't want to play a man, and does want to play a Space Marine (particularly when the player in question has about an entire chapter of FSMs sculpted and painted)?

Ehm, off-topic question. How did she sculpt her female Space Marines? From scratch, with a base miniature (Soro?), or did she just put bigger "mammary glands" on standard Space Marines? Just curious, because I want to build an Inquisitor that fits in with a Deathwatch kill-team in terms of armour style.

BaronIveagh said:

They could hire better sculptors. Whoever did the new Lelith Hesperax wasn't bad. Though it'd be more likly that it'd be something that languishes until someone like Chapterhouse makes it (like Heresy era SM did) and THEN GW would decided to make a version through FW at $25 a marine.

*g* I was more a fan of the old Lelith. The new one looks too mundane. And the new female wyches in general seem to be a bit...muscular. Almost as if they were supposed to be put into power armour. gran_risa.gif

BaronIveagh said:

Storm trooper did die first. Was scouting in advance of the marines, failed a concealment check against three 'nid hordes. Did not outrun them. The vindi didn't beat the Lictor's concealment check and was dead before the rest of the party could rescue her. The psyker lives on, using Motlen man and Flame shroud, unnatural willpower (x4) to make life short for a variety of things. She almost bought it to a barbed strangler hit but flameshroud burned it off before too much damage set in.

Ouch, being seen is of course the absolutely worst thing that can happen to a Vindicare. Under ideal circumstances he shouldn't even get that close.

BaronIveagh said:

Remember that the 'civilian' powered armor in DH does not equal Space Marine power armor. SoB power armor hopefully will be covered in an upcoming release.

I guess Blood of Martyrs will have something. I never got what people were supposed to do with a civilian power armour that works for 1d5 hours.

Mjoellnir said:

Ehm, off-topic question. How did she sculpt her female Space Marines? From scratch, with a base miniature (Soro?), or did she just put bigger "mammary glands" on standard Space Marines? Just curious, because I want to build an Inquisitor that fits in with a Deathwatch kill-team in terms of armour style.

She made greenstuff torsos and legs, then cast them to make more. I asked her about getting some myself, but she said the leg mold had developed cracks and hte torsos don't fit regular SM legs. As far as design, most are shaped a little differently then usual, though clearly MK V and VI. Only one of six the torsos is a 'breastplate'.

Mjoellnir said:

*g* I was more a fan of the old Lelith. The new one looks too mundane. And the new female wyches in general seem to be a bit...muscular. Almost as if they were supposed to be put into power armour. gran_risa.gif

LOL Well, most veteran pit fighters probably would be a bit built... I was refering more to the proportions. They seem to be moving away from the more cartoon-y looking minis.

Mjoellnir said:

Ouch, being seen is of course the absolutely worst thing that can happen to a Vindicare. Under ideal circumstances he shouldn't even get that close.

The party was taking fire from across the street. The Vindi went for a better angle from an upper window, but I had already placed the lictor's mini there, so when they opened the box with the next level fo the building, the lictor was within 10m.

Mjoellnir said:

Remember that the 'civilian' powered armor in DH does not equal Space Marine power armor. SoB power armor hopefully will be covered in an upcoming release.

I guess Blood of Martyrs will have something. I never got what people were supposed to do with a civilian power armour that works for 1d5 hours.

Probably the same thing the US army does. Not a **** thing.

EDIT: I hate this forums formatting script

BaronIveagh said:

Probably the same thing the US army does. Not a **** thing.

Uhmmm what?

Ive never been issued Power Armour, but if the US Army had power armour that lasted for 1D5 hours, well that woudl be good for guard duty. Course, Im a videographer/photographer in the Army, doubt Id get power armour.

And yet I do get guard duty and infantry patrols!

Peacekeeper_b said:

BaronIveagh said:

Probably the same thing the US army does. Not a **** thing.

Uhmmm what?

Ive never been issued Power Armour, but if the US Army had power armour that lasted for 1D5 hours, well that woudl be good for guard duty. Course, Im a videographer/photographer in the Army, doubt Id get power armour.

And yet I do get guard duty and infantry patrols!

We can make him stronger.... faster... we have the technology...

I love the 'we arn't putting armor on this...' statements. As if that very idea has never occured to them if it can tear through a wall with it's bear manipulators...

www.engadget.com/2010/09/28/raytheons-sarcos-xos-2-military-exoskeleton-just-does-the-heavy/

In a nutshell, the reason that they arn't in the field is that they won't run 8 hours on a charge, which is a requirement of the military's.

(For real fun, I saw a demo of a similar unit where it was duel weilding HMGs on a belt fed backpack. Same problem, it only ran for about two hours on a nissan car battery.)

I'm gonna have to dig around, but I saw a similar suit from the university of tokyo that was 10 years a head of this. Anyone have a link for those? I think it was on youtube, but I'm not sure. Crazy Japanese.

EDIT: Found it here

UncleArkie said:

I'm gonna have to dig around, but I saw a similar suit from the university of tokyo that was 10 years a head of this. Anyone have a link for those? I think it was on youtube, but I'm not sure. Crazy Japanese.

EDIT: Found it here

Yes, another find Cyberdyne product. I. ****. YOU. NOT.

and what do they name it?

HAL.

'I'm sorry Dave, I'm afraid I cannot do that,'

A bit ago someone said that a FSM would not be distinguisable from a regular space marines. This is not quite true.

1000_chapters_4252.0.html

Broadly, there would be differences in the torso, leg, and hip assemblies of the power armor.

cause they are all male marines. they cannot be women, it would break the male bondage heuuu bonding.

Huh... that's odd.. the picture didn't appear...

OK: think I fixed it. that was odd...

space_marine_color_scheme_by_theartifice

BaronIveagh said:

Necromancy much? Can we just let this die now.

UncleArkie said:

BaronIveagh said:

Necromancy much? Can we just let this die now.

LOL Arkie, five days is hardly necro. Hell, the ones over on the RT part of the forum are getting posts again after almost a month.

Besides: if this one dies, within a month there will be another one. Ask any of the mods at Dakka or Warseer. This way, we keep all the crazy in one package.

True one thread can be ignored. Also... THE FEMALE SPACE MARINE IS A LIE! :P

UncleArkie said:

True one thread can be ignored. Also... THE FEMALE SPACE MARINE IS A LIE! :P

This moment in 40k brought to you by Aperture Science, purveyors of fine Eldar Technology.

Of course, if everything is a lie, (and cranking the paranoia up to 11 with everythng else in 40k) might that not mean that the Emperor is truely dead, and that the ruinous powers are right ?

Or, and this might be far worse, given the nature of 40k and it's fans, that most space marines might actually be female and that the ones we've seen so far are actually the aberration? After all, on ly 1/4 of all chapters even have names.

Well we all know that the Eldar lie and deceive, that the tyranids have weak claws and that ork weapons pack almost no punch, they just make a lot of noise.

Mjoellnir said:

Ehm, off-topic question. How did she sculpt her female Space Marines? From scratch, with a base miniature (Soro?), or did she just put bigger "mammary glands" on standard Space Marines? Just curious, because I want to build an Inquisitor that fits in with a Deathwatch kill-team in terms of armour style.

How's this for a female Inquisitor in power armour:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440303a&prodId=prod1090096

Adeptus-B said:

Mjoellnir said:

Ehm, off-topic question. How did she sculpt her female Space Marines? From scratch, with a base miniature (Soro?), or did she just put bigger "mammary glands" on standard Space Marines? Just curious, because I want to build an Inquisitor that fits in with a Deathwatch kill-team in terms of armour style.

How's this for a female Inquisitor in power armour:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440303a&prodId=prod1090096

Ah, yes, the canoness. It's not bad, but it's not that good either. Compare it with more recent sculpts like the new Lilleth. Her head is oddly disproportionate to her body.