I have been reading the forum with interest, and most of the times i am reading that Heroes and Overlord have a acceptable level of experience among them and i don't understand how..
The case is this we are 3 who play the RTL and we have extensive tactic discussions to figure out what was done wrong etc. each time we have played and we allways conclude that the Overlord, played monster and cards flawlessly, exploiting every weakness whenever posible.
However within 3-5 rounds the heroes are simply to powerfull and more or less walk through the dungeons without incident and at that point the overlord can count himself lucky if he manages to get 1 kill and if he gets through the deck it is usually only because the heroes are taking a "vacation" in tamalir. At that point it becomes virtually impossible for the overlord to buy any upgrades, he simply does not earn enough conquest.
And how can the heroes do that?
- They allways visit the market in Tamalir when in the dungeons, making it a quick walkthrough the copper treasure pile, giving them the best equipment quickly, rendering most non-master monsters unable to hurt them.
- When in the dungeon the heroes almost exclusively spend fatique on movement, allowing the heroes to move in quickly and dispatch at lot of monsters quickly, and anti spawn the dungeon. Effectively preventing the Overlord from making use of his monsters.
- In round 5+ heroes begin hunting down the Lieutenants, there is simply no need to fear them anymore, how good is Regeneration 5 if the heroesare able to move in so many heroes and deal so much damage in 1 round that it kills the Lieutenant.
So any comments? Is fatique and use for movement exclusively flawed