Should I get the Priest/Wizard Sets

By reidchapman, in Warhammer Fantasy Roleplay

I'm Wondering If I should pick up the priest/wizard sets, My party has no Priests or Wizards but I am interested in diseases, mutation and corruption. Alongside Tzeentch and Nurgle adversaries which are the most common gods in my campaign.

With any luck the priest/wizard sets will make one of my party members interested in wizards, as is their not very interesting.

Even if you do not currently have a priest or wizard, both these supplements have a lot of excellent information that can expand your game. Heck, if anything use it to make priest or wizard NPCs or nemeses to make your players wish they had made such characters.

reidchapman said:

I am interested in diseases, mutation and corruption. Alongside Tzeentch and Nurgle adversaries which are the most common gods in my campaign.

I think you pretty much answered your own question there.

You can buy pdfs of the books in Wizards set (and presumably eventually Priest set) on rpgnow etc. So if you only want the book of mutations, you don't have to buy the whole set.

Now that said, there's lots of fluff on wizards and their colleges that is good background stuff and just generally good stuff to use for NPC's etc. in the set generally.

Of course, the pdfs are probably the "clunky handling" type the rules pdfs are.

Another alternative, depending on patience, is to wait for the consolidate rule books when they come.

Rob

Don't forget that there are 10 new careers in each set, only one of which (in each) is the advanced career wizard/priest. Your players may be interested is some of them.

Alright you guys convinced me, Mostly because the most dangerous foe my heroes have faced was a a sigmarite priest turned khorne berzerker, who was worked out as a character. (to reduce suspicion of his sudden but inevitable betrayal) And if I'm going to match the fact that most of the characters are moving in to rank 3, I'm going to have to upgrade the magic I throw at them.

Alex (the above mentioned sigmarite priest) was actually one of the best uses of a random encounter I've ever done, The party (including him ATM) was being attacked by some wolves, and while normally this encounter would of been meaningless, It showed of Alex's power as he downed half the wolves with one blow while the party struggled to get the other half, making the PC's fear Alex. Also It got to show his unusual tactics (He wields a vicious hand axe rather then a hammer (trivial folk lore check revealed this is odd))

Oh and the new careers look nice, Ambros gothwald, A member of the party really wants to get magical sight, though I as gm have been hesitant because I don't know if it's restricted to wizards or not.

There are two classes in the Priest box set that get magical sight, and neither are casters. (mystic and seer) They have some really nice special class cards too.

Am I correct in thinking that everything in these box sets (rules, careers actions, spells etc) will be in the books coming out in a couple of months?

"Am I correct in thinking that everything in these box sets (rules, careers actions, spells etc) will be in the books coming out in a couple of months?" - AVJax

From how I understand it the complete rules on disease, mutation, insanity, etc... will be in the Game Master's Guide along with dice tables to roll for outcomes and all the write ups on the various afflictions . This is to facilitate the more traditional RPG experience of 3rd edition-lite, but it will be very convenient for bit users as well. As for the additional cards and bits, I do not know. It would seem to be inferred that the vaults will contain all the cards and bits thus far, but as far as I'm aware that has not been specifically addressed. Would be really nice if the vaults did contain all this stuff though.