Advanced Rules card & Character Picking Rules card

By Uvatha, in Talisman Home Brews

--Advanced-Talisman---Front-Face.jpg

--Picking-Talisman-Characters--Front-Fac

Comments.

Gaining Experience:

This does not work. It aids high Strength value characters, but not weak Strength value characters. The Sprite, Priest, Philosopher etc would all be weakened by this rule!

Ell.

talismanamsilat said:

Gaining Experience:

This does not work. It aids high Strength value characters, but not weak Strength value characters. The Sprite, Priest, Philosopher etc would all be weakened by this rule!

Ell.

What about limiting it to a max of 10 points worth of strength and craft tokens. That works better. Plus you can alway go higher anyways with objects and followers.

1 big cone maximum gain, therefore 11 Strength total if you are playing the Troll!

Ell.

talismanamsilat said:

1 big cone maximum gain, therefore 11 Strength total if you are playing the Troll!

Ell.

So 5 maximum gain for everyone?

Wow I have never noticed that rule anywhere. No one in our Talisman groups has noticed either. Is it in the 4th ed revised rulebook?

I have 4th rule book not the revised.

danjr said:

Wow I have never noticed that rule anywhere. No one in our Talisman groups has noticed either. Is it in the 4th ed revised rulebook?

I have 4th rule book not the revised.

Er... What rule?

It's not a rule, just a suggestion to limit attributes.

**** that really threw me for a loop. I had a feeling that I had been playing Talisman wrong for the last twenty years LOL.

Right then I should edit it to a max of 5 strength and craft tokens.

--Advanced-Talisman---Front-Face-1.jpg

Better now:)

What's the point of making an unnecessarily complicated character selection process? What end does it serve?

I do not see the point to limiting gained Craft/Strength points. As it stands, most of the characters I've seen head for the CoC are beefed up on Objects, Magic Objects, and Followers, and such. Putting limits on earned C/S points just seems to encourage the lean to shortcut boosts. Limits on earned points means you only get above the limit by collecting freebie boosts.

I have to agree with Tiggurix that the character selection process is too cumbersome. The most common way to do random character selection is already widely known. Shuffle the full stack of character cards, deal them to players (in poker style) until all players have three. And each player chooses a character from the three in their hand. All spare characters are returned to the deck, which is shuffled in case of use for random draw should the "new character" rule be used when a character dies.

Alternatively, just for fun, each player keeps their chosen character face down. Once all players have finished selection, everyone turns over their character card at the same time. And the caste of characters for the evening is revealed! Nobody gets to choose a character specifically to target the weaknesses of another character already revealed.

However, I do agree with the "no equines" (or oversized followers) in the dungeon, since that's the way of things in the old days of 2E. If you're going to play in the dungeon, you gotta have a bit of backbone and mettle all your own. But that's just me and mine.

Tiggurix said:

What's the point of making an unnecessarily complicated character selection process? What end does it serve?

Just a idea I had, and yes its too unnecessarily and complicated.

What our group has done for the last 20+ years

in the original 2e sets there was a card that had a character card back and an advert for the company (or something similer)on the face and we would shuffle this card into the deck of characters and the each player would draw three random cards each and put the rest of the deck aside, each player would pick thier character from their three cards and place the rest in a pile which if anyone dies,this pile is where the new character would come from. now if someone had picked the ad card in their three then that person would have their pick of any character not picked by any of the other players from either of the piles.(chance to grab your favorite character)