What happened to this Release?

By Ender Dragon, in UFS General Discussion

We were lied to...

This release promised "every card is playable"... less of this set is playable then even just the previous release.

We were lied to...

This released was touted by Steve and STG/FFG as the first set to have more Super Rares per box and less characters, rares etc.whatever... After opening 2 boxes of SNK I am still only getting 6 SR per box, just like every previous set. I am still getting 11 characters and 7 Rares. And 11 characters is not even 1 of each of them, I'd almost be fine with it then, 1st box was 2 Terry, 2 Rock Howard and 2 Basara... 2nd is 2 Terry, 2 Rock Howard and 2 Nakoruru. I have not pulled even 1 Kazuki, Sogetsu or Ralf Jones. And I am getting 2 of the same commons in a pack 2 Norhten Lights Bomb, 2 Beautiful Nightmare... someone is doing something wrong down in packaging.

The foiling is terrible on all but maybe 15% of the cards, Alex, Terry, Geese... did the you get a new company, or did they just get lazy? Every character I have seen from these sets with the exception of Basara and Remy look horrible as a foil. The Nakoruru from the set is not the picture I had seen, it is just a zoomed in verison of promo Nakoruru.

This is the first "Full" Set given to us by FFG really, new designer and everything. I guess, with all the promotion and talk from Paul, Steve and FFG, I was just expecting something, I don't know... good.

On a positive side, some of the artwork is awesome, even when it's overshadowed by the terrible foiling like Always Done First. And if the card is a good card, it is really good. If it is a bad card, you might as well burn it with a lighter, because no one will want it.

The more URs per box and less characters doesn't start until next set, set 12. It's always been set 12 not set 11.

Dun you just got bad luck cause me and my boy didn't pull that many characters from our boxes we however did pull a whole lot of UR's and about I would say 4 characters ( I pulled R. Mika,Remy Chun-Li, and Balrog) that was it and my boy had about 3-4 characters and that was it with him.

Nope the more SR per box and less characters per BOX was promised this release, with less characters per SET next release.

1) If you want a direct response from FFG, please email them directly. I'm sure they would actually like to hear your opinion.

pbromen@fantasyflightgames

Would be the best place to start. I know Paul would actually like to hear your thoughts.

2) This set was supposed to see an adjustment in the rarity distribution. We actually ran into a challenge at the pre-release where a couple of the players didn't end up with characters in their 6 packs. It could just be early distribution issues, I'm really not 100% sure. I'll let you know how it looks for us when we actually get product up here in Canada (some time next year.) Also, everyone walked away with multiple SR's from the two boxes we drafted.

3) This set wasn't the first set designed 100% by FFG. This was the last set designed by David Freeman. It was handed to FFG saying "All you have to do is get the art and print the cards." Hata came in, saw where the set was, and did a major redesign on it. (Part of what caused the delay) Be thankful he did the redesign, the set is drastically better for it. The game is also much more balanced because of the redesign.

One of the things this set does is shifts the meta. Some folks aren't seeing it yet. As we roll into next year, there are some new deck types and ideas that people will be experiencing. It's that shifting which makes the set playable as it does.

Just out of curiosity, what do you define as a playable card?

I'm gonna go ahead and echo Antigoth here.

It sounds like you are so dead set on complaining that you're doing so even with a blatantly amazing set staring you in the eyes.

Set 11 is freaking fantastic, probably the best set we've seen in a long time, if not one of the top 3 best sets ever. I'd also like to note that that is all thanks to Hata coming in and doing a redesign.

Granted, not every card is playable, but Mr. Horvath did what he is paid to do. I.E. promote this game. Even then, a good 75% of this set is playable and if we had been given some starter decks to work with, this could also be the very first draft friendly set.

In conclusion: Less QQ more pew pew.

Its a real shame your having a bad time with the set, but unfortunately i dont see where your coming from.

My Area has all agreed this is one of the best sets wev ever had and yes some of the artwork needs work and yes some of the foiling is a bit off but apart from that great set! I love all of the cards and all the new characters styles, Sogetsu brings discard back but in a new way, Tokens are now something worth playing, we got a bit of burn that i expect will be expanded on in the next few sets as the new mill.

No one Character is the most unplayable Character ever and were all niceley balanced in a cirtain way.

As for distribution, we did our pre release with 10 packs (5 from each set) and i only got 1 character from each set to pick from and then with the box of Flames of Flame I bought recently i only got 4 characters and plenty of super rares (conveineintly the ones i was looking for for Sogetsu hehe)

So in our oppinion these are fantastic sets and i know of 2 people who left the game and are now starting to play again in our area thanks to this set.

Regards from all of Colchester in Sunny England!

Theo

Theo said:

Its a real shame your having a bad time with the set, but unfortunately i dont see where your coming from.

My Area has all agreed this is one of the best sets wev ever had and yes some of the artwork needs work and yes some of the foiling is a bit off but apart from that great set! I love all of the cards and all the new characters styles, Sogetsu brings discard back but in a new way, Tokens are now something worth playing, we got a bit of burn that i expect will be expanded on in the next few sets as the new mill.

No one Character is the most unplayable Character ever and were all niceley balanced in a cirtain way.

As for distribution, we did our pre release with 10 packs (5 from each set) and i only got 1 character from each set to pick from and then with the box of Flames of Flame I bought recently i only got 4 characters and plenty of super rares (conveineintly the ones i was looking for for Sogetsu hehe)

So in our oppinion these are fantastic sets and i know of 2 people who left the game and are now starting to play again in our area thanks to this set.

Regards from all of Colchester in Sunny England!

Theo

I agree with pretty much everything mentioned here. In my first pre release i paid for my friend to play, and between us we only got a single character (which he pulled), got a lot more useful rares and ultras. And the set is pretty great, there is not a single "broken" card imo, and everything really is playable.

I'm afraid I also have to disagree most heavily with you. So far we've cracked 2 of each box, with at least 1 more of each on the way. One of the SF boxes had almost every character (and I think a total of three duplicates of those) with a very decent SR spread. The other SF box had THREE characters in it, and a crapton of SRs. I've ordered one Crazy Buffalo online, and we already have a full set. Don't recall what all we got from the SNK bits, though.


As far as the set...are you serious? This set is fantastic, easily one of the best in a good long while. To me it combines the general awesomeness of Realm of Midnight (which, let's face it, was way better than Deadly Ground) with a lot of the feel of the first couple of sets. It's absolutely amazing. This was the first time I got almost no sleep due to sheer EXCITEMENT the night before a prerelease since I stopped playing YGO and started playing UFS (the buildup to the trip to Worlds doesn't count). Most of us have firmly established exactly which of the new characters we see ourselves really playing (Guile, Balrog, Geese, Sogetsu, Kim, Basara, and Rock all float my boat), and have started trying to come up with ways to break them (I'm not even playing Alex and came up with a ridiculously simple way to bust him). I've found so many great attacks I don't know which ones to use, and the foundations make me actually think about who's getting the coveted 3-difficulty spots. And there's really great assets actually worth playing this time (why in heaven's name no-one has caught on to Decorated for Service yet is beyond me).

In summation - excellent set is excellent. So excellent that a certain "cool" website has already sold out of both sets at least once so far...

Again I have to say this: THESE TWO SETS ARE THE SHIZZNITE cause Bromen and James kinda delivered on their word saying that " every card is playable" the reason that I said kinda is that ok some of them are kinda crappy but the rest are GOOD AS HELL. The fact of the matter is this not all people are going to be satistfied with these two sets but i,m sorry compaired to the last four sets these two sets are balanced not one AND I MEAN NOT ONE card is broken to the point that players are calling for the banhammer and I personally challenge any player to dispute that claim.

No game can release a set where every card is playable. It's not going to happen. That being said, these sets are rather awesome from what I've seen. I haven't seen the foils in rl that you're talking about but they can't be that bad (unless you mean the art, then yeah there are a few terrible ones in the set).

Just to echo what everyone else has said, this was the first set release I actually enjoyed playing limited with. Nothing in the set made me scratch my head and wonder, " how the hell did that get printed." Just an overall well balanced set for limited. As far as constructed, Chun-li and R.Mika both have the gears turning.

Maybe I'm just cynical... But this set has more bad points than good. We had only 1 person open their 6 packs for the pre-Release and not pull a character. Wheras most people pulled 3-4. We are not amused. This does not instill faith in FFG for our group here. The delay of Release 12 and the perpetually delayed schedule was already bad enough, now to release a just okay set on top of that. Release 12 beter be Amazing, or I won't have a group anymore.

Ender Dragon said:

Maybe I'm just cynical... But this set has more bad points than good. We had only 1 person open their 6 packs for the pre-Release and not pull a character. Wheras most people pulled 3-4. We are not amused. This does not instill faith in FFG for our group here. The delay of Release 12 and the perpetually delayed schedule was already bad enough, now to release a just okay set on top of that. Release 12 beter be Amazing, or I won't have a group anymore.

As stated above, please take the time to forward your thoughts on how UFS can be better to the appropriate channels.

If people don't take the time to share their thoughts with FFG, and just post them in here, that's a bit of a waste. Because none of us can do anything about the problems you've experienced. It's amazing what can be accomplished when you communicate directly with the powers that be.

Ender Dragon said:

Maybe I'm just cynical... But this set has more bad points than good. We had only 1 person open their 6 packs for the pre-Release and not pull a character. Wheras most people pulled 3-4. We are not amused. This does not instill faith in FFG for our group here. The delay of Release 12 and the perpetually delayed schedule was already bad enough, now to release a just okay set on top of that. Release 12 beter be Amazing, or I won't have a group anymore.

Can I have your stuff?

Within our playgroup in Colchester, most of us really like the set (myself included), however, contrary to what Theo says, there are a couple of people who aren't so keen on it. And I've noticed a trend amongst our players that dictates whether they like the set or not.

It seems to me that people who started playing the game from the start. like myself, Nemesis, Son Gopaul, Theo etc, seem to really like the set, whereas people who came into the game like Squall14 aren't so keen on it. I'm interested to know whether this trend continues with Ender Dragons' group or not. If I'm wrong, I'm wrong, but I like the set BECAUSE it goes back to how the original block used to be. Perhaps people who aren't used to that don't like the change. This trend also seemed to apply to block 2. People who were used to block 1 weren't keen on block 2, whereas a lot of people came into the game just before it started (Set 3/4) so they were more used to the cards with 3-point shurikens on them than the ones without.

I love the set. I kinda understand why some people aren't so keen on it, but those people need to bear in mind that the set's barely had time to breathe yet, so you might come to like the cards once they're more snugly integrated into the rest of the game. Give it a chance to win your heart gui%C3%B1o.gif

Well I havnt actually played with any of the new stuff yet and have only seen spoilers but ill give my two cents...

More throws generally better attacks- lots of throws in this set with more balanced difficulties, the way it should be. Also 99% of all the atttacks in this set are playable, doesnt mean they are great, but really none of the attacks in these sets is just bad.

I was very impressed with the SF set, not so much the SNK set- the SF gave me everything I wanted characters exclusive abilities and finishers that were worthy (Chung Lis is amazing!), creativity of themes (Alex), Powerful control (Bisons stuff). To me it just felt these qualities just came up a hair short of the SF set, I wasnt awed about anything in the SNK set... and Im a Ruru fanboy!

Speaking of which.... WTH FFG you cant even give her new art!

My only beef of the set was there was no real POWER/STAPLE cards granted i understand people are worried about balance issues but I think sets need a chace SR so good that they wanna crack open lots of boxes (Infiltrating, Feline Spike, Etc)

NintendoMan said:

My only beef of the set was there was no real POWER/STAPLE cards granted i understand people are worried about balance issues but I think sets need a chace SR so good that they wanna crack open lots of boxes (Infiltrating, Feline Spike, Etc)

Thats where i disagree, i think if theres a fantastic rare like feline spike there is more chance people wont like the card or the set, i have a playset of feline spike and i have people hating the decks i build with it in purely because they cant afford to get any from boxes or just buying it induvidualy.

I think a set should be well balanced so that people buy it because of the commons and uncommons are good and all the rares are usefull to a cirtain extent and they should buy it if they need a particular card for a deck of theirs.

thats my oppinion anyways, but then again im never usualy right about this kind of thing lol! gran_risa.gif

Theo

When was the release date? My store hasent even gotten em in yet, I really want Basara.

There were no Feline Spikes in the set.

There were no Defenders in the set.

There were Blood Runs True in the set.

As such, there are truly no "must have" cards in the set. However at the same time there are a BUNCH of usefull non game breaking rares/ultra rares. If you can get passed the pathetic foiling effort and a lot of the art that looks drawn by a three year old, then you have probably one of the best sets in a long time.

B-Rad said:

As such, there are truly no "must have" cards in the set. However at the same time there are a BUNCH of usefull non game breaking rares/ultra rares. If you can get passed the pathetic foiling effort and a lot of the art that looks drawn by a three year old, then you have probably one of the best sets in a long time.

Meh, the art is the art. At this point I'll take what I can get.

The foiling job, however, is inexcusable.

I have to agree with the disagreement. This is one of the best, most balanced sets they've come out with in a while.

The only real complaint I have is the WAY overdone foiling.

Tsk tsk.

Look beyond the obvious. Just because something's not blatantly powerful (Spike) doesn't mean it's not insanely good (Neo Raising Storm). People don't seem to realize that they just reprinted Military Rank and banned Cassandra in this set, for friggin's sake. Granted, they are a little more restricted/toned down versions of the original cards, but still - powerful cards are still very powerful.

By the way - the SNK set is far superior to the SF set, in this reporter's opinion. Much better cards...but that's another topic for another day.

MegaGeese said:

Tsk tsk.

Look beyond the obvious. Just because something's not blatantly powerful (Spike) doesn't mean it's not insanely good (Neo Raising Storm). People don't seem to realize that they just reprinted Military Rank and banned Cassandra in this set, for friggin's sake. Granted, they are a little more restricted/toned down versions of the original cards, but still - powerful cards are still very powerful.

By the way - the SNK set is far superior to the SF set, in this reporter's opinion. Much better cards...but that's another topic for another day.

Biased reporter's opinion.

Has anyone even LOOKED at Thunder Clap. It's Absurd Strength, only, y'know, even better if you're T.Hawk.

I've had some thoughts about the next trend of UFS cards, and I wanted to create a thread about them. However, I epic failed at typing an OP that I was happy with. I'm not sure if this OP was thinking along the same lines as I. I've been roused for about the fourth time, and I'm just going to post my thoughts and get them out of the way...

I see a trend emerging that differs from my old style of UFS play (SF04 release). I just know that I'm the only one that actually appreciated an abundance of "overpowered" cards and effects (UFS was a good step down from YGO at that point), so the new trend of cards doesn't particularly excite me. Then again, UFS can do very little to excite me in my current disposition because the game has become gosh darn impractical for me to continue playing. My opinions, therefore, are quite one-sided. Having said that, I find UFS' new design scheme rather overcompensatory or "overbalanced," but I do understand all of the reasons for this new design scheme, including those that no one has mentioned yet. I see a desire or intent to create a more open environment than UFS has ever seen reflected in the restrictions and limitations of the latest batch of cards, especially in the "effect routes" not taken. Suffice it to say the new cards embody a "give and take" relationship. While I regard this initiative as admirable, it removes an aspect of empowerment that has kept me playing for so long. I'm not a fan of the counter-control fest that I think UFS has become. There are tasteful and functional ways to implement the designs that I prefer (see: Old UFS...), but they left the game with STG's downfall.

I'm glad that my dysphoria appears to be unique in the UFS culture. Several other factors turn me off from the game, and other details keep me in the shadows indefinitely.

Exactly one year ago, my only UFS rival said, "UFS is going in a direction that I don't like."

The end...?