In no particular order...
- how does a PC gain a Fortune Die associated with a specific characteristic (Str, Int, Wil, etc)?
- the armour defense values make no logical sense to me; why is a chain shirt worth 1 point but chainmail is worth 0? What is it supposed to represent?
- when an NPC/PC/monster dies, does it matter which initiative token you remove?
- do monsters/NPCs ever get skill dice?
My apologies if any of these are already addressed in the books -- I've looked, but can't find the answers.