Hello everybody,
I am playing Talisman for some time (started with 2nd edition). Now, when some cool tools around, I decided to create my own small expansion, including some new characters and about 60 new Adventure Cards. As English is not my first language, I am askig you to check and repair my bad spelling. You may correct whole sentences, not just single mistakes, to make wording "Talisman-as-feeling-right" and coresponding to the rules. So if you are just boring or roaming around, please help.Of course, welcoming any ideas for improving Cards itself, or any comment you may have, I will definitely credit you at least.
I´ll be updating cards time to time, as (and if) correction will be proceeding (delete the corrected and adding new ones), so anyone could join anytime with current batch.
Thanks a lot
Just short summary so far: about 60 Adventure Cards, 2-3 new characters, 2-4 new Spells
Batch 1 -Thanks a lot for editing to JCHendee
Batch 2 -Thanks a lot for lots of inspirative ideas and editing to JCHendee
Batch 3 - Again Thanks a lot for lots to JCHendee, very nice improvements !
Batch 4 - Again Thanks a lot for lots to JCHendee, very nice improvements !
Batch 5 - Again Thanks a lot for lots to JCHendee, very nice improvements !
Batch 6 - Again Thanks a lot for lots to JCHendee, very nice improvements !
Current - Batch 7
Goblin Chieftan
Creature – Monster
STR 3
When Goblin Chieftan attacks you with roll 5 or 6 in the Battle, roll once again and add this number to the first roll.
Planar Cleansing
Event
Move every face-up Adventure Card on the Board from Middle Region to opposite space in the Outer Region. If there is card already, discard it instead.
Treasure
Dolphin Neclace
Magic Object
Instead of your turn, you may cross Storm River to opposite field, then your turn ends.
Peace
Spell
Play this at the end of your turn. Until end of your next turn, no character including you may enter the combat with another character, or creature (take it as automatic evade)
Timespace Travel
Spell
Cast on yourself or another character after movement, but before encouter phase. Roll a die and immidiately teleport yoursefl or another character to:
1 Black Knight 2 Desert 3 Graveyard 4 Temple 5 Crags 6 Chasm





