Since 2 yrs ago or so, since i got into 'hobby' gaming, I've been looking for a series of 2 or more games that can be combined into a massive gaming experience, taking up to a weekend to complete.
Should be good for up to 4 players, but has to be good with 2 as well.
One where non-active downtime is OK, but not really frequent.
Where the games tie into one another - doing well in one helps in the other.
I have read a lot about DungeonQuest & have ordered it. I however do not know much about Runebound. Does Runebound lend itself to having Dungeonquest as a side-game without too much of changing core rules? Such as:
Maybe Dragonfire Dungeon accessed by a space on the Runebound map, maybe as a quest?
Where it's not required to play, but if you do (and come out alive!) the treasures along w/ experience you get help you immensly in Runebound? COuld the gold & experience earned in DQ be transferred easily to RB's system to purchase things?
How long do turns represent in Runebound? (1day like in DQ or longer?) How long do turns actually usually take in real-time in RB?
Is it possible to lead a party instead of one unit, so that if you lose one guy to the Dungeon, it isn't an instant loss of RB?