I haven't tested this yet, but a potentially interesting variant would involve gaining a power token at the beginning of every turn if you have a pact and having to spend a sanity or stamina for it (if you have a blood pact or soul pact). If you have neither, you can't spend them, even if you have a bound ally.
I might actually be willing to play with everything else in Lurker as normal (except for discarding all power cards during final battle) with that rule. I'll give it an experimental go soon.