Hi, Me and my group of friends have been playing RPGs for a while. I am usually a player, but have run a few adventures and love doing it. However, I am tired of the DnD system and ready to find something a little different to give our GM a break once in a while and run my own adventures. I am looking for a system and setting right now and have read a few things about WFR that make it sound like a good idea. But I was wondering if you guys could help me out?
First, the expense is not the problem.
Here are some likes/dislikes/points about me and my groups roleplaying game style stuff to take into consideration and see if WHFR would work.
*I don't mind tons of rules, but I hate getting bogged down and having to look up specifics in a book where it takes a significant chunk of time away from the game.
* Tracking- 4th edition dnd requires WAY too much tracking, and the keeping up with all these 200 things during a battle becomes more burdensome and takes away the fun of the battle, I like for the players and GM to be able to do what they need/want to do rather quickly without having to check 20 things before they can finish their turn.
* Too many rules(misleading?)- rules are fine "see #1" but i don't like having the feeling that the rules are running everything instead of me.
* My group enjoys a good story, however, we don't really role play too much. We have more of a "kick down the door" style.
* I do enjoy the WH setting as I used to play the miniatures war game, so the setting is absolutely not a problem.
Also, how does the range and movement work in the combat system (I am getting tired of movement in squares).
Can you give me any tips on why WHR would be good for my group?
If you have played any other RPG's that you think I should look into, just let me know. Your thoughts and input would be great!