Hi guys, I'd like to open some topics for tactics discussions on characters. I'd like to focus on the best way to build and to use characters in the Advanced Campaign.
This one tread, particularly, should focus on the use of the three dwarven characters in Descent: Brother Glyr, Corbin, and the newcomer Krutzbeck.
Brother Glyr I believe is a very odd fellow. With 8HP and 3Armor he should be a tank, but is still a pretty frail one, especially against traps (the Spider Queen is his nemesis) that make his Armor a laughable matter. All with a HUGE conquest value of 4. Even his damage output isn't that good, since he's got split dice and skills. With 5 fatigue and a Speed of 2, he doesn't even seem that much of a runner, since his ability brings his movement (prior to fatigue using) to no-more than 4 during an advance action (which is average) and 6 during a Run action (which is BELOW average).
I believe that using Brother Glyr, a player should focus on the fact he has 2 movement points during a turn he choses a Battle action (or a Attack+Order action), which is way BEYOND average!
As a start, it's clear this character should be given as much armor as possible. With a base Speed of 2, there's really no reason to refrain from buying him the top-notch defense offered by each Campaign Level. As for other Items, give him movement increasing Other Items and melee weapons with Reach, which come in handy to make Battle actions.
Buying Brother Glyr additional HPs should also be a main focus, since it greatly enhances his usefulness as a tank. Most important of all, I think that Brother Glyr should buy Skills triggering with the Battle action, since Battle action IS the action he actually does BETTER than other characters! Battle Cry actually allows him to move 3 spaces while doing a Battle action! Knight would also be a great skill, since it allows him extra movement and attack paying Fatigue (which Glyr has plenty of, fortunately). Finally there's Unmovable that gives him an actual extra attack during the Overlord's turn and a nice +1Armor that is really strong on his base value of 3! Alternative skill from Sea of Blood is Swashbuckler. If you manage to combine all these, you should than think about giving him abilities enhancing his movement. Ox Tatoo is very good, as are Tiger Tatoo (especially good for the Pit damage immunity), Spry, Nimble, Skilled, Swift, and Shark Tatoo. Skills increasing Speed combine particularly well with both Knight and Swashbuckler.
I'll dissect other characters later on in this same tred, meanwhile, I'd like anyone to report any experience or idea on Descent dwarves.