Hi everyone, this time I just wanted to show you some characters I made using the official Descent Hero Maker and have some feedback about them. Since I'm a big dwarf fan, most of them are dwarves, but other races are not missing.
My very first creation was:
Unsatisfied with the absence of REAL dwarven tanks in the Descent world I made this perfectly legal character. I Switched 2 points of fatigue to a point of armor and 4HP, remaining with 10 full points to spend. 6 went to the dice, to make him a full melee fighter, while 4 where distributed on the skills. With 0 BP remaining, I took Defender giving him an actual 4 damage reduction on most circumstances! I tested it in campaign and he proved very powerful.
A variant yet to test is:
For this classical Dwarven Cleric/Tank a Magic skill was more flavorful than a Subterfuge. Hence the result. This time I got Healer at the 0-3 level.
Going on with the dwarven madness I had to do the "Dwarven King" styled character:
I had to give him Command 1 (Tactician 4-8), hence I had to save 4 points. First point was taken from the statline. Giving -3 fatigue, my character reached 11BP, while mantaining the tankish HP12 Armor3. With 7 points to spare I spent 4 on dice (in a dwarven fashionable way) and 3 on skills (well...kings must know something of everything after all). That's the result.
At this point I had figured some odd party with 4 dwarves sticking close to one another...I needed the Bard.
In a group of Dwarves she had to be the "runner". Hence maxed Fatigue and Speed (for a dwarf chassis, by the way...). Besides, the only two reasons for building a dwarven character is either giving it Armor3 or combining Fatigue6 with Armor2. I was already left with 7 BP so I couldn't rise any more stats. As a bard with (supposedly) high dexterity, I gave her an edge on Ranged and being a dwarf a single trait in melee. Split skills should be a must for any Bard flavored character on my opinion, so I gave her the Bard skill at a 0-3 level. This character is currently being used by a player during a campaign I'm mastering. She works quite fine. Her ability is very good and despite the low HP, she's tankish enough (but the fact I'm using the Spider Queen really helps me). Odd enough, she's not going to be the main runner of the party, since they decided to give the role to Jonas the Kind (who has base Fatigue4 and Speed5...now he has the Tiger Tatoo, he's really fast moving indeed).
What my Dwarven group still missed (I hadn't devised the Cleric at the time) was a caster. Since all guys were sticking together I decided a fine skill for the missing character would be Soldier...
I wanted the 9+ version of the Soldier ability, thinking the +1Armor would fit well with the already mighty Armor3 dwarves can access. Although I had to rise Armor by 1, I still had to gain BP in the statline creation step. I got everything from Fatigue, lowering it to 1. This slow character had 16BPs now. I recovered another BP by choosing Conquest 4 over 3 and with 17 BPs I could distribute 8 BPs among dice and skills. I gave him the same distribution of Jaes, since his flavor was somewhat similar, despite subterfuge skills being often a better choice for magic characters.
Last dwarf to come was the barbarian "slayer-style" dwarf (krutzbeck was still to exist).
Barbarian skill should only be given at 9+ on my opinion...and on a Dwarf it means reaching an awesome Armor of 6. I constructed the character exactly like the previous one, but dice were moved around and I preferred a 2 Fatigue, 2 Speed body to the odd 1 Fatigue, 2 Speed of Dargg. Hopefully, access to both Fighting and Subterfuge skills should make-up for his slowness.
Satisfied with the dwarves I went down to humans. Basically I wanted to test the Bard on those and the Assassin. First came the Bard.
Tied for the most powerful character I could obtain by the Editor (other cuncurring characters are the first two Dwarf tanks, expecially Darghor), this characte's statline has 15 points...leaving me with 6 points that got to 7 by choosing conquest 4. Dice and skills were distributed as per Kemlar, both being Bards. A absolute house on my opinion, and a legal one, on top of that.
Then the assassin.
With just a couple additional points on the statline (Speed for the assassin should be quick and Armor to represent his high dodge ability), I had still 9 points to distribute, which went easily to 10 by using the high Conquest bias. Three melee dice make him deadly enough and 2 Subterfuge Skills combined with a Fighting skills I believe give the right flavor to the character. One of my current players drew him with Kemlar when choosing characters for the campaign (we tried with each player choosing a character from 2 randomly selected sheets), but since Kemlar was the only shooter shooter available among the 8 characters drawn, Dark Jax ended up being botched. Otherwise I'm sure he would have been taken.
I've never been a great fan of the Elves, but I guess I had to try and make a rather good runner. Here she is.
The Runner ability is good only if you spend 0-3 points on it. If you spend more, you're lowering your stats so much, that after all you have no real benefit from the +1Fatigue and/or Speed. All I had to do was rise the elven base statline in Fatigue and Speed. With 7 points left I decided to get Conquest 3 so I could distribute dice and abilities in a better way. Two Ranged dice were due and a magic die always stacks well with the elven theme. I gave her the Fighting skill, instead of Wizardry, because I wanted her to be able to access Tiger Tatoo, Nimble, Shark Tatoo and Runner, which are all very good skills for a runner, especially for one with that ability.
Then I came to bestials. First one was a Centaur archress (my girlfriend wanted something like that).
There's only one reason to make a Bestial character...and it's having 20HP. I wanted to make it a good runner (after all, the lower part of the body is a horse!), so I had to rise that stat too...With only 7 BP points remaining I couldn't afford to rise the armor or fatigue, so I moved to Conquest. Giving Xantya a Conquest of 4 awarded me 2 good BPs, so I ended up with 9 BPs. I put 6 of them on Ranged, so that she would definitely be a Ranged powerhouse, than I split the skill with the remaining points. I decided that 0-3 level Soldier would be nice on the character. The +2 range is always nice on shooters and since this character has lots of movement she shouldn't have that hard of a time using to her advantage the ability.
Next I wanted an Ogre-style bodyguard. Some of you shall reconnize the guy in this sheet...
Bodyguard ability is good enough at 0-3 level, so I could make the characer, strong. Again, a Bestial MUST have 20HP (otherwise, make a human character, has more BPs...) and this time the character needed any extra armor possible, since it had to suffer wounds instead of someone else. To balance the stat bonuses, I lowered movement and fatigue according to tanks' traditions. With 10 BPs still in my pocket I gave him all the Melee dices he needed and distributed his skills in the way that best fitted a sturdy character. He was botched during my current campaign by the player ho drew him, but, well...the other character drawn was Truthseer Kel, which we believe to be absolutely the best spellcaster in the game.
Few other characters I made were Nimbles. Most of them were designed to get 9+ BPs abilities.
First one I made, I wanted to test the 9+ defender skill...
My idea was a jester creating chaos could impair the enemies attacking faculties. I gave her high movement, but lowered fatigue. I rised HP to 12, cause I knew I could regain 2BP by chosing a Conquest value of 3. With 8 points remaining I gave her Ranged oriented traits and skills. She looked OK to me...
Second was the maxi-healing fairy.
Again I started with the Nimble chassis, but this time I took an additional point, so I could spend 9 BP on dice/skills and max her Magic Trait. 5HP per portal look cool enough to me and she's not even that much statline-screwed.
Then came the Seer.
I like most the 4-8BP Seer ability. I opted for a cunning Gnome style. Rising HP and and movement left me with 12 points, rised to 14 by Conquest 3. With 10 BP to spend I gave the gnome 3 magic trait dice and 1 subterfuge and 2 wizardry skills, which are quite flavorful.
Last thing I wanted to test the Master skill at highest level.
Lowering fatigue and speed to 3 and rising to 1 the armor, I got 18BPs, rised to 19 by Conquest. 10 points to spend went with 3 Magic dice and skills according to the Goblin Shaman-Witch Doctor flavor. The ultra magic bomb was born. I actually allow players to roll the silver die with this character even on Vanilla descent...after all, that's all he has to it.
Did you make characters using the Descent Hero Maker? Did you enjoy it? What do you think of these characters?