Magic AND Physical Immunity

By MadCatDisease, in Arkham Horror Second Edition

How do you damage something that has BOTH Physical and Magical Immunity? Is your dice pool basically just a straight Fight check?

No it's still a combat check and you get bonuses from things that aren't magic or physical weapons or spells (like allies or skills). Oh and Clues help.

Veet said:

No it's still a combat check and you get bonuses from things that aren't magic or physical weapons or spells (like allies or skills). Oh and Clues help.

jhaelen said:

Veet said:

No it's still a combat check and you get bonuses from things that aren't magic or physical weapons or spells (like allies or skills). Oh and Clues help.

Yeah, and shotguns (though some people here might refute that...).

Hello.

Here I need your assistance, because I am curious why the shotgun might not be affected by the immunity. In "my" AH edition it is declared as a physical weapon, and it adds a +4 bonus to combat. The "only" special thing is the double-success on diced sixes ... That's why I would believe that this gun is useless against physical immunity creatures of madness.

Er, so I am basically clueless why a shotgun wouldn't fall under the physical immunity trait of monsters, as you suggested; but since I am "practically" new to this game I am happy to learn more about this particular condition of the shotgun.

Thx a lot.

Ia! Ia!

Mad

It's argued about quite a bit, since the ruling is a little wierd, but when using a shotgun against a physically immune monster you don't get the combat bonus, but sixes still count as two successes. I can't remember where this was erratad/faq'd.

Joseph_Lavode said:

It's argued about quite a bit, since the ruling is a little wierd, but when using a shotgun against a physically immune monster you don't get the combat bonus, but sixes still count as two successes. I can't remember where this was erratad/faq'd.

Hello.

Thank you very much. This helps me a lot. And I am very, very happy that I understand it the more likely correct way:

Two success only account for each diced "six" on the shotgun. But on the one hand the six itself needs to be a success in the given combat situation; and on the other hand, if the monster has the physical immunity attribute to it, there is no success possible with a physical weapon, which the shotgun is. So doubling each "zero success" (diced six) results in "zero successes" - simple maths. Actually, that's the way I read and understand it. ;)

I really wonder what the arguments would look like in favor of the opposing oppinion.

(Sry for strolling around nearly OT for a bit ...)

Ia! Ia!

Mad

MaddockKrug said:

Two success only account for each diced "six" on the shotgun. But on the one hand the six itself needs to be a success in the given combat situation; and on the other hand, if the monster has the physical immunity attribute to it, there is no success possible with a physical weapon, which the shotgun is. So doubling each "zero success" (diced six) results in "zero successes" - simple maths. Actually, that's the way I read and understand it. ;)

If you're using the shotgun against a non-immune monster, then you have (for example) four dice from your Fight skill, and four more from the shotgun. Let's say the monster has a -2 modifier, so you have 6 dice total.

If any of those six dice gets a 6, it counts as two successes - you don't roll separately for your base Fight and for your shotgun.

If you still haven't killed it, and spend a clue to get an extra die, that also counts as two successes if you get a 6.

So, if you're using a shotgun against an immune monster, then you still have four dice from your Fight skill, and zero more from the shotgun (because it's physically immune which cancels the shotgun's combat bonus). Add the -2 modifier and you now have two dice, for which sixes still count double because Physical Immunity does not cancel the side abilities, just the combat check bonus.

(If it was only physically resistant, you wouldn't count each 6 as 1.5 successes, and it's never as far as I know been suggested that they count as anything other than 2 successes - but only +2 rather than +4 dice - in that case)

cim said:

If you're using the shotgun against a non-immune monster, then you have (for example) four dice from your Fight skill, and four more from the shotgun. Let's say the monster has a -2 modifier, so you have 6 dice total.

If any of those six dice gets a 6, it counts as two successes - you don't roll separately for your base Fight and for your shotgun.

If you still haven't killed it, and spend a clue to get an extra die, that also counts as two successes if you get a 6.

So, if you're using a shotgun against an immune monster, then you still have four dice from your Fight skill, and zero more from the shotgun (because it's physically immune which cancels the shotgun's combat bonus). Add the -2 modifier and you now have two dice for which sixes still count double because Physical Immunity does not cancel the side abilities, just the combat check bonus.

Hello and thank you very much.

Although I must admit that I really never would have thought about "such a way of interpretation", it is tempting and (!) convincing in the way that it is "strictly" and "literally" by the the rules. I am impressed.

But there is room for a different interpretation with exactly the same rules.

Physical/Magical Immunity: A Weapon or Spell that adds its bonus of the resisted type provides none of its normal bonus.

Actually you could argue that the double-success effect of the shotgun is part of its "normal bonus". And therefore this would not work anymore with the Physical Immunity of a monster, if you look at it that way. But I think that would lead to "hair-splitting". Is there any official statement about the shotgun?

Ia! Ia!

Mad

Oh, thank you, MaddockKrug!!! gran_risa.gifgran_risa.gifgran_risa.gif It does my heart good to see a player with fresh eyes question the ridiculousness of allowing a Shotgun to be used AT ALL against a creature with Physical Immunity.

Dude, it gets even better. In Innsmouth, there's a new monster called a Lloigor. It has WEAPON Immunity. Any Weapon, physical or magical, is useless against a Lloigor.

...oh, wait. Except the Shotgun. Yep, that's right. Good old American Manufacturing has developed a lead-spewing device that supremely provides an advantage against a otherworldly creature that can completely shrug off a Tommy Gun, or a Lamp of Alhazred, or a Sword of Glory, or a .357 Magnum, or a... Boy, that John Browning guy was a GENIUS.

Join us, MaddockKrug. Join the movement that forbids the use of Shotgun bonuses against the Physically Immune (or Azure Flame bonuses against the Magically Immune). We will not rest until the FAQ reflects this.

Welcome to the Carnival, MaddockKrug! gran_risa.gifdemonio.gifaplauso.gif

Don't forget the Sledgehammer! It may not provide a combat bonus against Lloigor, but that won't stop it from bashing in its nebulous-energy skull.

And the Bullwhip

Type: Physical weapon
Bonus: +1 Combat check
Hands: 1
Any: Exhaust to re-roll 1 die after making a Combat check.
Price: $2

Clarification: You do not need to devote hands to use this card's special ability.

I can kinda see the bullwhips special ability being interpreted as an Indiana-Jonesesque stunt in which the investigator swings away and back again giving him a new vantage on the combat and therefore affecting him and not the monster. The no hands thing is a little suspect.

Er, what have I done ... ?

I think I am LiTaS ... ! OMFG!

No, wAiT! ComE bACk! DoN't bE frIGhTeNEd! WE aRe aLL OnE biG haPPy FaMiLy heRE! babeo.gif

TiBs! ThiS iS YoUr faULt!

jgt7771 said:

...oh, wait. Except the Shotgun. Yep, that's right. Good old American Manufacturing has developed a lead-spewing device that supremely provides an advantage against a otherworldly creature that can completely shrug off a Tommy Gun, or a Lamp of Alhazred, or a Sword of Glory, or a .357 Magnum, or a... Boy, that John Browning guy was a GENIUS.

Join us, MaddockKrug. Join the movement that forbids the use of Shotgun bonuses against the Physically Immune (or Azure Flame bonuses against the Magically Immune).

Part 1: Shotguns ROCK, dudes! They rock, and one shotguns outguns a sharp nuke!

Part 2: Where d'ya wonna me leave ma X?

Ia! Ia!

Mad