Hi all - I've lurked on this forum for too long, its time to step up.
I've had the Grimm book for about 4 months now and I just keep coming back to it to read but I've decided that I want to run a campaign in this fantastic setting. Now as i'm an experienced GM i've little fear as far as running the game goes but I do have a few questions specific to the Grimm system.
1) What is the ideal number of PC's? (I ask this as team work it pretty vital)
2) What sort of life-span does a Grimm campaign have (our Dark Heresy Campaign is currently at about 18 months and still going)
and.
3) How big a part do keepsakes and Magic play in Grimm.
Once I've got a group together I'll start posting some of our feedback.
Thanks
Surak
Because I'm such a lenient narrator, always giving players bonuses for being creative, I could see so much fun story-wise with that many players. A pair of identical outcasts that get a +1 bonus to cool when using teamwork with each other exclusively to lie, cheat, or steal their way past an encounter. Three normal kids that first met in the Grimm lands only to find out later that they're last remaining Knights of the Round table, and the true heir to Camelot (which could be in turmoil). Loooots of options! I hope this helps.