Each player using 2 characters

By Drakson, in Talisman

Has anyone played with each player using 2 characters, for example both of the characters would be a team against another team. I know Arkham Horror is a co-operative game but my wife and I play with 2 investgators each and was wondering how we could play with 2 characters each in Talisman. I thought that way we would be drawing more adventure cards and getting through the deck more.

Has anybody played like this or would it not be a good idea? Just wondering.

Takes longer with additional characters. Sure you get to see additional cards.

You have to set your turn rotations so you don't make errors, Alternating doesn't work, it leads to confusion.

Also facing your own characters can be a case for collusion between your own characters. A set rule for encounters could be stated beforehand:

Must fight to take a life OR Must fight for a gold.

Must always encounter a character instead of the space.

Those variations make things go a bit smoother, and avoids just swapping gear from a less favoured character to your favoured character.

I never played Talisman with more than one character each (except when I tried to solo-play it to check out a new expansion). I do not know if its more fun or not but I guess it might delude the feeling of "my hero against all the monsters and the other player" when you have a back-up hero running around.

But anyway: Talisman is meant to be chaotic and if you and your wife enjoys that variant you should do it. What matters is that you enjoy the game the way you play it.

I understand that the reason for your variant is to get to see more adventure cards drawn. You might achieve this by other rule changes than playing with more than one character each. For example:

1) draw one more card than indicated when getting on a space

2) draw the full number of cards when getting on a space even when there are already cards placed on that space (makes the game harder bc not killed monsters team up on you).

3) after having drawn cards and resolved them, discard the rest unless the card is meant to stay bc of a game mechanic (this means monsters will vanish after they won a fight and items will vanish as well if not picked up by the character who draw them)

These are just three variants that will make you cycle faster through the adventure card deck without increasing the number of characters in the game.

My buddy and I just played this - 2 characters each. In my opinion it makes for a worse game. (though Talisman is NEVER a bad game!?!) First of all it is inevitable that one of your own characters becomes stronger than the other and so you start favoring that one...plus it really does make the game ALOT longer than it needs to be. I'm for one character each - if you die you can always pick another character and then it's game on once more!

The closest I came to this was with Talisman 2nd Edition.

We used a "Dual-Class" house rule.

Each player is randomly dealt 5 characters to start, and chooses two of them, following a few rules:

1: The two characters may not be of opposing alignment.

2: You pick the stats off of one of the characters.

3: You get all of the bonuses AND all of the penalties.

Example (using 2nd Ed. characters)

Your two characters picked ar Monk and Warrior. Warrior can use two one-handed weapons and gets to roll two dice in combat, keeping the higher roll. Monk adds his Craft to his Strength when in physical combat but cannot use swords or axes, and cannot wear armor.

You get a combat god that can't wear armor and has to use maces. Fair trade. This was one of the top two power combos. The other was Warrior of Chaos/Dark Elf.