Orc deck. What do u think?

By Merenerook, in Warhammer Invasion Deck Building

Hello. What do u think about this one? Its really hard for me to throw something away.

Units 30

3x Boar Boyz

3x Clan Rats

3x Crooked Teef Goblins

3x Followers of Mork

3x Great Cave Squig

3x Night Runners

3x Snotling Pump Wagon

3x Spider Riders

3x Squig Herders

3x Veteran Sellswords

Tactic 15

3x Favour of Mork

3x Pillage

3x Smash-Go-Boom!

3x Troll Vomit

3x Waaagh!

Support 26

1x Basha's Bloodaxe

3x Choppa

3x Contested Village

3x Grimor's Camp

3x Rock Lobber

1x Scrap Cheap

3x Squig Pen

3x Thick-Skinned

3x Totem of Gork

3x Warpstone Excavation

71 cards

I probably have to much support cards but all are really good. Tactic here is simple deploy and attack, in case of heavy resistance ill use rock lobbers. What do u think?

Now after little update:

Units 27

3x Boar Boyz

3x Clan Rats

3x Crooked Teef Goblins

3x Followers of Mork

3x Night Runners

3x Snotling Pump Wagon

3x Spider Riders

3x Squig Herders

3x Veteran Sellswords

Tactic 7

1x Pillage

3x Troll Vomit

3x Waaagh!

Support 18

1x Basha's Bloodaxe

3x Choppa

3x Contested Village

2x Grimor's Camp

2x Rock Lobber

1x Scrap Cheap

1x Squig Pen

1x Thick-Skinned

1x Totem of Gork

3x Warpstone Excavation

52 cards

What do u think about this one. My idea of a rush Orc deck with some neutrals and skavens.

My orcz:

Units:
1. Followers - 3//47
2. Clan Moulder - 3//44
3.Cr. Teef Goblins - 2//42
4. Squig Herders - 3// 39
5. Greyseer - 2//37
7. Night Runners - 3//34
8. Spider Riders - 3// 31
9. Forest Goblins - 3/28
10. Lobber Crew - 3/25

Support:
1. Warpstone Ex.- 3//22
2. Cont. Village - 3//19
3. Rock Lobber - 2//17
4. Choppa - 3//14

Tactics:
1. Waaagh - 3//11
2. Beguile - 3//8
3. Innovation - 3//5
4. Troll Vomit - 2//3

Quest:
1. Smash 'Em, Bash 'Em... 3// 0

How did Thick Skinned get in there twice? Is there something I don't know?

What's the secret of the lobber crew?

I see it in many decks on the forums...

Castorp said:

What's the secret of the lobber crew?

I see it in many decks on the forums...

The secret is that Lobber Crew is awesome. 2 resources, kill a unit.

but you can't choose the unit right?

So you have to be crafty about when you pop it, or is it really that op?

the card says "sacrifice this unit to force an opponent to sacrifice an unit he controls if able"

That doesn't mean I get to choose right?

Also does anyone else have trouble copy/pasting into this forum?

Cheers,

carlos

but you can't choose the unit right?

So you have to be crafty about when you pop it, or is it really that op?

the card says "sacrifice this unit to force an opponent to sacrifice an unit he controls if able"

That doesn't mean I get to choose right?

Also does anyone else have trouble copy/pasting into this forum?

Cheers,

carlos

No, you can't choose, but if you go first and opponent plays only one unit, during your next turn, you can collect 4 resources (unless you played more than just Lobber Crew) and pop them, opponent is forced to toss his only unit, essentially starting all over again from scratch. If going up against a unit moderate or heavy deck, that early set back (or two or three) might be enough to use up his initial starting hand's max 3-cost units. In my games, I've noticed especially the Dark Elves hate Lobber Crew the most, they don't have the same cheap units as other races, at least not units like High Elf Spearmen or Savage Marauders, though they have Walking Sacrifice Lobber Crew fodder. DElves cheap units have often just 1P, cost 3, sometimes with double Loyalty, if you can pop the early unit or two, you can keep them at 3 Resources, 1 card for quite a while, meaning win.

got it, when building an orc rush deck, do you plan on having more than 4 resource draw btw?

You can win games in 2-3 turns without more than three resources. However, it takes resourcefulness.