Hi,
Me and four other friends played our very first game yesterday and I have a few question about game mechanics. We played the very first quest In to the Dark, I was the Overlord and I lost to the heroes who had about 25 conquest tokens. They litterally killed every single monster, even the red ones, in one blow. Narthak went down with two blows. I know it is the first game, but is it supposed to be that easy for the heroes? It was not rare for the heroes to do twice as much damage as needed to kill a monster. I also have a few other questions:
* Web and burn effects; is it one token per damage (before armor adjustment) or is it one token per attack?
* Does burn damage after it is removed with a surge? What if I don't roll a surge and it stays on, doesn't it damage?
* One of my friends played as Landrec the Wise and had two surges on every attack, he also had some skill that gave him +2 range and +1 damage on magical attacks. He then got the Flamestrike rune and killed every single monster with one attack. Is it supposed to be that awesome?
* How does Crack Shot work? It said on the card that a hero can draw line of sight from another hero. Does that mean that he can also attack a monster from say a corner in the other room?
* Can you walk diagonally through a corner? In the first quest, in Area 2 where the big red spider is hiding behind a boulder, could I get my red sorcerer from the end of the halway to walk up to the bolder and then squeeze in between it and the corner?
* Finally, I just read on the forums that we can't use heroes equipment and training from the firsts quest to play the second quest. The core set is apparently not made for campaigns but rather for single games, is this true? We need to buy expansions that are made for campaigning, but which of the expansions are made for campaigns? The way I understand it, Well of Darkness, Altar of Despair and Tomb of Ice work just like the core game with alot of stand alone quests and Road to Legend and Sea of Blood are campaigns.
Thanks!