How can i do a Magos Biologis without a Academic Knowledge Biology?

By dosan, in Dark Heresy

Please, i want to know what does a Magos Biologis does in the fluff, since i want to do one, and my players too in the future.

But more importantly , what skills and stuff in the game can be used to do that stuff that they do, as studying bodies, and creating and analizing biological things ( as far as i know)? Because i dont see any particular knowledge or skill or talent that makes them stand as a Biologis, compared to another Magos, or even a Chirurgeon.

Please help me, i want to know if i must houserule this , as maybe creating a Academic Skill : Biology or something, in the case, for example, my players want to experiment with biological things , or maybe trying to do a heresy :)

Thanks again to all!

dosan said:

Please, i want to know what does a Magos Biologis does in the fluff, since i want to do one, and my players too in the future.

But more importantly , what skills and stuff in the game can be used to do that stuff that they do, as studying bodies, and creating and analizing biological things ( as far as i know)? Because i dont see any particular knowledge or skill or talent that makes them stand as a Biologis, compared to another Magos, or even a Chirurgeon.

Please help me, i want to know if i must houserule this , as maybe creating a Academic Skill : Biology or something, in the case, for example, my players want to experiment with biological things , or maybe trying to do a heresy :)

You could use Medicae skill as a substitute for a specific Biology skill, since the skill is not just used for first aid. Well OK for many groups that is its prime use but it clearly covers medical practise and research as well as emergency trauma surgery, and so includes a level of what would be covered by a Scholastic Lore for Biology. Certainly its what I use.

Although there seems a lack of skills other than medicae, you could mix in some skills that deal with the effects of chemicals and drugs, especially on the body, such as: trade (apothocary), chem use, and scholastic lore (chymistry).

You could also stray a little futher and get forbidden lore (mutants) because knowledge of the body allows one to recognise any profane chem (or even warp) related adjustments.
Trade (embalmer) would be good for teh lulz too.

You might want to take a look at "Into the Storm" for Rogue Trader, as the Genetor Explorator alternate rank is basically for Biologis, and contains skills like Chem-Use, Scholastic Lore (Chymistry), Trade (Chymist), various lores for beasts, xenos and mutants, stuff like that.

Thanks for the advices , especially for the Rogue Trader reference. But does anybody had played with somebody that became a Biologis? It is just that i want to know what skills should i use to make them do that crazy stuff i believe they can do, like experimenting with the bodies, and also creating new life forms, althought the last can be labeled as heretek, still is interesting! Please, all the info is really welcome. I really miss there is no academic knowledge: biology or similar, that can be more specific

Scholastic Lore -Biology
Covers the analysis of flora, fauna, micro-organisms and semi/sentient creatures in their environment and all aspects of how they consume, reproduce and interact with their environment. To some extent this is used on both a micro and macro scale for the assessment of a planets biomass and potential use for humanity

Made it up because I needed to make a Explorer/Treasure Hunter alternate career rank. Basically people who are assess planets and get a variety of other skills- Chymistry (which also covers more than just chemicals) Archaeologist, Legend, Archaic and a few forbidden lores.