I saw someone post wanting details about the Deathwatch GM Kit. I was lucky enough to get one at Gen Con (they had sold out of the core book by Sat). So here is some info about the GM Kit.
Panel Layout
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| | | | |
| | | | |
| Panel | Panel | Panel | Panel |
| | | | |
| 1 | 2 | 3 | 4 |
| | | | |
| | | | |
| | | | |
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The fold out screen is very sturdy and has some nice images facing the players of space marines on 2 smaller panels on panel 1 and 4 with 1 extra large center panel on 2 & 3.
Inside the screen are the following tables:
- Panel 1: Test Difficulty (chart), Hit Locations (chart), Critical tables (chart), Weapon Craftmanship (chart), Cover Types (chart), Renown (chart), Scatter Diagram (picture)
- Panel 2: Combat Actions, Weapon Qualities
- Panel 3: Melee Weapons, Combat Difficulty Summary, Weapon Jams (rules), Two-Weapon Fighting r(ules), Using Weapons Without Talent (rules), Unarmed Combat (rules), Damage (rules), Fatigue (rules), Stunned, (rules) Lightly Damaged (rules), Heavily Damaged (rules), Blood Loss (rules)
- Panel 4: Semi-Automatic Weapons (rules), Full Automatic Weapons (rules), Suppressive Fire (rules), Pinning (rules), Multiple Hits From Semi and Full Auto Fire (chart), Movement (chart), Armour (chart), Hordes (rules)
The
GM Kit Book
is a paperback book 31 pages long
Page 1 - 23:
Contains a short adventure called
Shadow of Madness
that takes place on a planet called Baraban near the Canis Salient in Jericho's Reach.
Page 24 - 27:
Contains information on 6 NPC's with background info and adventure hooks
Page 28 - 31:
Contains information on Mission Building which discusses Location, Objectives, Enemies, Obstacles, Assets, Choices, Component Synergy
I hope this gives you some idea of what is inside the GM Kit. Feel free to ask questions if you have any.
Later,
Nick