Dudes,
I've just finished puting the finishing touches on the next release of WFRP3 using MapTools (a virtual game table system available for free at www.RPTools.net). In addition to finishing the new version, i have created the first of many WFRP3 adventures for MapTools using this system. The first is An Eye for an Eye (the core set adventure). A Day Late, A Shiling Short is also complete and is going through a few finishing touches.
This adventure includes maps and tokens for the Tavern, The Road to Grunwald Lodge, Grunwald Lodge Exterior, Grunwald Lodge Interior, Grunwald Lodge Basement, and Grunwald Lodge Rooftop. These maps all include Light Sources, Light of Sight layers, and a variety of appropriate decorations and scenery.
All the NPCs and Enemies are ready to go romp around in a high detail map and surounding landscape.
This new adventure includes all of the core functionality of the v1.3 ruleset and is available for download at Gitzman's Gallery under WFRP3 MapTools Resources.
Release Notes:
Warhammer Fantasy Roleplaye 3rd Edition MapTools Campaign Template
By Gitzman
v1.3
I'd like to thank NezziR, Froo, Emerikol & Moosebiter for their contributons, with their help and that of Bundle's DiceBox, we have been able to bring together a fully automated, quick-click dice pool roller with all the auto-calculations we could hope for.
Lee Jones "Moose Biter": Custom dice face symbols
Froo: Community Dice Font
Nezzir: Mechanics development and early foundation
Emerikol: Mechanics development and playtesting
Rumble: MapTools Bundle's DiceBox
Check Gitzman's Gallery for more tools and resources for WFRP and MapTools.
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Overall Features:
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• WFRP3 Ruleset includes characteristics, wounds, stress, fatigue, corruption, soak, defense, light sources, and more.
• States are included for all major conditions pertaining to major status adjustments to a character or NPC such as Fatigued, distressed, strained, knocked out, dead and more.
• A custom Stance Bar at the top of each token allows players to manage 8 degrees of stance into reckless or conservative.
• A custom Health Bar manages the wounds a character or NPC takes during the adventures.
• A series of handy Macros help manage the automation built into the RuleSet.
• Through the use of macros you will be able to:
• Add and subtract wounds from a selected token, which will automatically apply those wounds to the health bar, and knock the character out or kill the appropriatly once the correct number of wounds and critical wounds have been applied (Includes all appropriate states).
• Add and subtract critical wounds which will kill the character at the appropriate time based on their characteristics (includes states for critically wounded)
• Add and subtract stress and fatigue which will trigger the appropriate state once fatigued, distressed, or strained (includes states).
• Add and subtract corruption points.
• Generate custom dice pools which will graphically roll the results in addition to calculating your net success/failure of all the results.
• Includes functionality for 2x Boon or 2x Bane option for generating or healing stress/fatigue.
• Includes functionality for Sigmar's Comet being turned into a success if no other successes are available.
• Includes functionality for triggering a Chaos Star effect.
• Includes functionality for triggering a Sigmar's Comet effect.
• Includes functionality for triggering a Delay effect.
• Includes functionality for triggering an Exhausted effect.
• Includes functionality for exploding Righteous Fury dice both graphically and in the net results.
• Initiative generation tool utilizing the characteristics and dice pool functionality of selected tokens.
• Includes functionality for Conservative dice delays.
• Includes functionality for MovePad
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Features added in v1.3
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Heavily remodeled the Rumbles DiceBox plugin to improve visuals and layout
Altered the method of generating the intitiative by completely automating the process (no input box anymore). It now takes into account your stance in addition to your agility.
Heavily remodeled the layout and feedback of the Initiative (Social and Combat) layout
Added Miscast Tables with visuals
Added Mutaion Tables with visuals
Added Critical Hit Tables with Visuals
Added Location Card functionality
Added differential for NPC and PC tokens and appropriate stats
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Features added in v1.2
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Added DiceBox functionality to the dice pool generation system allowing for saved dice pool rolls, single click interface (no drop downs). Very fast and easy now.
Added functionality for Location Cards.
Added functionality for Range Tokens (Short, Medium, Long and Extreme)
Added a new RuleSet for NPC tokens and modified macros to effect them appropriatly.
Adding stress or fatigue to an NPC now causes wounds per the rules.
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Features added in v1.1
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Generate custom dice pools which will graphically roll the results in addition to calculating your net success/failure of all the results.
Includes functionality for Sigmar's Comet being turned into a success if no other successes are available.
Includes functionality for exploding Righteous Fury dice both graphically and in the net results.
Initiative generation tool utilizing the characteristics and dice pool functionality of selected tokens.
Includes functionality for Conservative dice delays.
Includes functionality for MovePad
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Features of v1.0
________________
WFRP3 Ruleset includes characteristics, wounds, stress, fatigue, corruption, soak, defense, light sources, and more.
States are included for all major conditions pertaining to major status adjustments to a character or NPC such as Fatigued, distressed, strained, knocked out, dead and more.
A custom Stance Bar at the top of each token allows players to manage 8 degrees of stance into reckless or conservative.
A custom Health Bar manages the wounds a character or NPC takes during the adventures.
A series of handy Macros help manage the automation built into the RuleSet.
Through the use of macros you will be able to:
Add and subtract wounds from a selected token, which will automatically apply those wounds to the health bar, and knock the character out or kill the appropriatly once the correct number of wounds and critical wounds have been applied (Includes all appropriate states).
Add and subtract critical wounds which will kill the character at the appropriate time based on their characteristics (includes states for critically wounded)
Add and subtract stress and fatigue which will trigger the appropriate state once fatigued, distressed, or strained (includes states).
Add and subtract corruption points.
Generate a Dice pool which displays net results.
Includes functionality for 2x Boon or 2x Bane option for generating or healing stress/fatigue.
Includes functionality for triggering a Chaos Star effect.
Includes functionality for triggering a Sigmar's Comet effect.
Includes functionality for triggering a Delay effect.
Includes functionality for triggering an Exhausted effect.
Includes functionality for MovePad
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