I was wondering for unnatural toughness and wounds when it comes into play. The astropath in my game is a mutie freak and has the mutation where he gains unnatural toughness, and the whole time we have been playing we assumed it was included when calculating your starting wounds, but after reading Into the Storm and the Ork stats where it specifically says do not include unnatural toughness until after having rolled for wounds, is that how it works period? SO when rolling for your starting wounds as a character with unnatural toughness do you simply use your normal toughness modifier or the unnatural one?
In addition, I am running LotE and ther is the Farseer with unnatural willpower. In the rulebook for psykers it says that unnatural willpwoer has some benefit to psykers making their psyrating better and adding to opposed rolls. But I am still confused on how this works. Do you add your unnatural will bonus to psy rating? So the farseer with a modifier of 10 and a psy rating of 8 is treated as an effective psy rating 18? Or is it you multiply the psy rating by the unnatural stat (2 for instance)? And for the opposed rolls does it mean that you recieve your willpower bonus for psy powers? SO a farseer with a modifier has a +10 to opposed checks or does it work some other way?
Also when using psychic powers during combat most of them are half actions, does that mean you can use 2 a round? Or are they like melee and ranged attacks where you can only do it once a round?