Is there a set way that end of turn effects resolve, or does the controlling player decide which will resolve first and which will resolve later? If I use Bray Shaman on a Wight Lord that was put into the Battlefield from the discard through Necromancy, do I decide which happens at the end of turn first; the sacrifice of the Wight Lord (due to Bray Shaman) and the return of Wight Lord to the bottom of the deck? If not, which one must happen before the other?
order of end-of-turn effects
If there is ever a question as to what order to resolve effects, the choice goes to the player whose turn it is.
You must resolve all constant effects first, then all Forced effects, then you resolve any "Action:" effects. The active player has priority on resolving effects, but I think each player chooses the order (within each type of effect) that his effects resolve in.
Then I guess for my example my question would be, what type of effect is necromancy? Is it constant, force or action? Bray shaman would be an action effect, or at least the after math of an action effect, so would resolve after the necromancy puts the Wight Lord at the bottom of my deck, as I don't think Necromancy is an action.
Necromancy is a constant effect I believe (I don't have the new set yet). Anything that says "Forced:" is forced, anything that says "Action:" is an action, and everything else is some type of constant effect.
Necromancy isn't an action, it's an ability that lets you play a unit from your discard. You can still only play the unit during your capital phase (unless something says otherwise), and while playing a unit via necromancy isn't an action it does start an action stack.
And Necromancy is not constant, it is keyword. Constant triggers before keyword (e.g. horrific mutation first, counterstrike not triggered due to not being existant anymore).
So what I'm getting is that Necromancy would put the Wight Lord at the bottom of my deck before I can sacrifice it as Bray Shaman's action states that I must.
jogo said:
And Necromancy is not constant, it is keyword. Constant triggers before keyword (e.g. horrific mutation first, counterstrike not triggered due to not being existant anymore).
According to the FAQ: "Card effects that do not have a bold trigger are considered constant effects."
And: "Keywords are used as shorthand for common game effects that appear on a number of cards"
From those two statements I would conclude that necromancy is both a keyword, and a constant effect. How that squares up with the ruling on Horrific Mutation, I don't know. It may be that the old answer from Nate is no longer valid. There are statements in the FAQ which directly contradict at least 1 old ruling that I can think of (Sadistic Mutation). I've pretty much given up on trying to understand the nuances of timing in this game based on emailed rulings by 2 different designers. Dormouse used to talk of a mythical flowchart that would make everything clear, but I'm not holding my breath for that either. /rant
Is there a place in the rules that states the order that effects must be played in according to type, or in the FAQ? If someone could point out a page number, it would be appreciated. It really gets sticky with effects that have two parts, such as both Necromancy and Bray Shaman. Both these abilities do something when the effect is chosen, then something else as a result later, as an after-effect. When dealing with after-effects, does it really matter if it was due to a constant effect or an action or was forced?
Nope. There is nothing about it in the rulebook, and the FAQ only addresses it in the section "Simultaneous Effects". It does specify the order of constant/forced/action, just says the current player chooses the order of his effects, then opponent does the same. The order given here is based on an answer given by Dormouse, who is now an employee of FFG, but was giving unofficial rules answers when he made the post.