Mono Chaos Deck

By Darthvegeta800, in Warhammer Invasion Deck Building

Monsters: 28 cards

1x Bule Lord of Pus

2x Bloodthirster

2x Melekh The Changer

2x Valkia The Bloody

3x Savage Gors

3x Servants of Khorne

3x Chaos Knights

3x Bloodsworn

3x Savage Marauders

3x Beast of Chaos

3x Festering Nurglings

Tactics: 11 cards

1x Blessings of Tzeentch

3x Seduced by Darkness

2x Culling the Weak

2x Blood for the Blood God

2x Innovation

1x Blessings of Tzeentch

Support: 15 cards

2x Horrific Mutation

2x Warpstone Meteor

1x Daemonsword

1x Blood Frenzy

2x Forgotten Cemetery

2x Contested Fortress

3x Armoury

2x Contest Stronghold

Total: 54 cards

Looks like a feisty Chaos deck. Cool. Thanks for posting it.

soon my apprentice, we will crush these jedi hiding in these forums and i shall bring forth my empire.

How fast is it? From looking at the list, the deck looks like it starts to hit stride around turn 4 unless the opening draw is perfect. I see the basic idea of your support section. Tell us how well it works. happy.gif

Hi,

Is it a single set deck, while most good support laying in other decks ? Otherwise I have to say it won't really work.

- The deck is very development dependant in 2 of it zones, and filled with "limited" supports... maybe developments in the 3rd zone needed too

- No decent 1st turn start possibe, except maybe the savages

- Beast of Chaos ??? Is this serious ?

Sadly, you have to work on it a little bit more, I guess.

Cain

Yep agreed. It's far too slow.
As for Beast of Chaos... I wanted to give it a try for the power symbols.
I was trying for something a bit straightforward but it's simply not possible to go 'Orc-way light' it seems. Especially against Dwarves.

Any suggestions on what to take out and put in?

Get rid of the cemetery. Add villages. I'm now a firm believer in Braying Gors when it comes to speeding up Chaos. The beasts... should go, unless you wanted to pair them with Brutal Offering as a defensive measure.

qwertyuiop said:

Get rid of the cemetery. Add villages. I'm now a firm believer in Braying Gors when it comes to speeding up Chaos. The beasts... should go, unless you wanted to pair them with Brutal Offering as a defensive measure.

Done any other advice?

I know you aren't feeling corruption right now, but you may want to consider it. It neutralizes attack and defense, and early on it can be the stick in your opponent's spoke. Anything that forces an opponent to spend more resources than you and get nothing for it is good. My single set chaos deck gets up and running pretty quickly, even without villages. It's by no means perfect, or close to it. But it gets moving quickish. Have you considered possible applications for Long Winter in your deck?

Edit: I like the development synergy in your kingdom. Maybe villages, an alliance, dark abyss. some other cheap cards to get your resources moving.

Well originally I tried going corruption heavy. But somehow i found the cardpool still a bit lacking for that.
Which ones should I include to shift focus effectively towards corruption and which can I drop?
I already slid in the villages and Braying Gors, dropping the beasts and the cemeteries.

You can swap your numbers on Bloodthirster and Bule, if you want to lean back into corruption. You have blessings of tzeentch listed as x1, twice. was that on purpose? I'm not a fan of it unless it can get me a Bloodthirster on turn 2, every game. Also, it's too expensive now that it's been nerfed. Winged Fury and Spreading Darkness are excellent, but expensive. Or just try what you have and get rid of the Blessings to shave the deck closer to 50.

Hmm i've ordered the Skavenblight cycle packs again to have more cards. So I should be able to get more Bules in.
As for the errata's. To be honest me and my brother rarely pay attention to those. We don't play in tournies anyway. In fact I'm the only collector in the region. Our store basically has 1 or 2 players per LCG and we make decks for the other player(s).