Right, first off, I'm really not sure where this topic should go, since I have a number of different questions ranging from rules questions, gamesmastering ideas and even possibly house rules. Thus I'm putting it here where everyone can toss in their two bits.
So my group has cottoned onto auto-pistols and exactly how deadly they are in combination with the right talents. Wielding two autopistols and with the talents: ambidextrous, two-weapon-wielder(bs) and gunslinger, a player can mow down multiple enemies per action, even when they're in melee and without touching friendlies.
With a BS around 50, shots from point blank range (+30%) on full auto(+30) are giving him a target that is over 100% to hit. Firing into melee he actually almost CAN'T hit a friendly. Now add to that that he can split shots between multiple targets IN MELEE it's getting a tad ridiculous. Pistols also do about the same damage as bigger weapons, so other than range, there really is little incentive for any player to use anything OTHER than an Auto-Pistol.
First off, am I missing something here? Is this all possible within the rules, or have we missed something that evens things out more?
Basically, if it IS true, then the situation really needs a fix, so how are other GMs handling it? Do you have entire parties of twin-autopistol wielding gunslinger PCs opposed by hordes of hive scum with autopistols?
