Before I run my first Deathwatch game this weekend, I was wondering if anyone had any suggestions to make it more exciting for the players?
Seems to be a lot of combat, which I can see becoming tedious. The book gives some ideas for mixing things up a bit, but even then, combat seems like it could grow arduous.
Any ideas for some sort of puzzle element? My players are fans of brain-intensive problems, but there don't seem to be any in this demo adventure (other than figuring out how to take out all of those hordes).
I'm also toying with the idea of having marines in melee get an extra hit of magnitude for every 1 degree of success, as 2 degrees of success seems fairly weak. Marines in melee can seemingly expect to do 1-2 hits to hordes in a round...while the bolter weapons can do an easy 3-10+. I can see my melee enthusiasts weeping at their character choices.