When things get really lame.

By Alabama_Man, in Arkham Horror Second Edition

Hi folks,

it's been a while since I posted last time, but I haven't stopped playing this lovely, addicting game.

I just started playing with the Lurker expansion, which i really like (the Relationship cards really help making games easier, thus balancing 3-players games with, say, the Innsmouth board).

But.

But we got a problem here, Houston.

Say, Dexter Drake with his personal story accomplished, OR that lame-going Daisy Walker (who we removed from the box, but you never know).

Add the Heal spell.

Add the Blood pact.

What you get is a combination even lamer than Cloud memory + Heal.

It really happened to us, and were almost disgusted with how easy the game became for Dexter.

Ok, having too much Power tokens might be dangerous, but that allowed him to gain huge amounts of wanna-be clues that he could spend like to Crush Dholes bare-handed or so.

I think the the developers (who keep changing, if you noticed) lost sight of the game's balancement and original mood.

I bet we're going to savagely home-rule this and other issues.

This game should never have gone further than Dholes, Flying polyps and Tommy-Guns.

It's starting to look like a 1920s Dragon Ball game.

Gott said:

Hi folks,

it's been a while since I posted last time, but I haven't stopped playing this lovely, addicting game.

I just started playing with the Lurker expansion, which i really like (the Relationship cards really help making games easier, thus balancing 3-players games with, say, the Innsmouth board).

But.

But we got a problem here, Houston.

Say, Dexter Drake with his personal story accomplished, OR that lame-going Daisy Walker (who we removed from the box, but you never know).

Add the Heal spell.

Add the Blood pact.

What you get is a combination even lamer than Cloud memory + Heal.

It really happened to us, and were almost disgusted with how easy the game became for Dexter.

Ok, having too much Power tokens might be dangerous, but that allowed him to gain huge amounts of wanna-be clues that he could spend like to Crush Dholes bare-handed or so.

I think the the developers (who keep changing, if you noticed) lost sight of the game's balancement and original mood.

I bet we're going to savagely home-rule this and other issues.

This game should never have gone further than Dholes, Flying polyps and Tommy-Guns.

It's starting to look like a 1920s Dragon Ball game.

Eh... People don't believe me when I keep saying that Lurker is a guardian. You could house rule it so spells can't restore sanity or stamina for investigators with the corresponding pact.