Even though I received the Core Set, Adventurer's Toolkit, and GM's Toolkit for Christmas this past year, I've never had a chance to run WFRP for my gaming group due to being knee-deep into other games. However, one of my gamers in my Rogue Trader group called in sick at the last minute (he actually plays the Rogue Trader), so we all decided to hold off a week until he could join us again.
Soooo...that meant everyone was up for trying something new. I only had a few hours heads-up for this, but I decided that now was the time to introduce my players to the wonderful world of WFRP3 by running "A Day Late and a Shilling Short".
All I have to say is...WOW! Everybody absolutely loved the game (much more enthusiastically than I expected, really). Once they grasped the dice mechanic and the stress/fatigue system, they were all about it. There is one guy in my group who always loves to push the boundaries of what he can do during his turn (not to give me grief, but because it's fun for him). The stress/fatigue system was a godsend for him. Once he realized he could do just about whatever he wanted as long as he was willing to accept the consequences I offered to him...he was sold.
Anyway, I don't have a lot of time to get into great detail. I just wanted to share my excitement of introducing this game to new players. Looks like we'll be starting up a serious campaign in the near future.