Okay. I'm certainly no whiner, but seriously, combat of any kind takes FOREVER to resolve without really abstracting things. I have not sprung for a GM screen, but I'm seriously considering it for the amount of just time spent flipping through the book during combat. The book is so expensive that I can't really ask my players to buy it and read it on their own, so they have only a loose grasp on their own options and modifiers in combat, and all of us are fumbling with character sheets, various cheat sheets that I have made, and just getting confused and even a bit irritated. I really like how detailed the system is, but I can't shake the feeling that we should be picking this up faster. We've been at this for a couple of months now, gaming once a week, and we still don't really know what we're doing. I have tried very hard to read the rules, make specific sheets (melee actions, shooting actions, flow of combat sequence, etc.) to hand out, but nothing seems to help much. Generally, every gaming session that breaks into combat ends up running at least an hour or two over schedule. The characters, bless 'em, will spend about an hour coming up with tactics before engaging and it usually really pays off so I can hardly fault them, but once the dice start rolling, the modifiers start stacking, and everything else, we're talking hours of combat. Hours. I don't think we're stupid, I just think it's that complicated. I have heard that index cards might help, I have my cheat sheets, and I feel like I'm awash in papers. They all pretty much look the same, and I have to go through the pile over and over to find what I'm looking for. The book is getting passed all over the room, and general pandemonium ensues. I'm pretty sure it's frustrating the players, and I know it's frustrating me...
So, what the heck can I do to really speed things up? Any tips? Do you find this is the case in your games?
Sorry about the rambling rant, but this is all very fresh in my mind and this campaign we're on will really stretch on for another month, easy, if we don't get this under control.
). I need it to be fast and, if possible, impressive (and there aren't many things I can think of that are as unimpressive as a professional assassin needing to empty half a clip to eliminate a nobody).