I just want to know how the developers came up with the Reloading times for Ballistic weapons. I don't want to sound condescending or tiffy, but some things just don't seem right to me.
Before people get into the whole 'You don't know what its like to reload under fire' or 'you don't know how its done', I will let you know I am speaking as a Infantry soldier of the Canadian Armed forces, who has served for 3 years within the RegForce.
I know sometimes things get glossed over, and maybe the writers just did their best to guess at the workings of weapons and put an appropriate stat or statistic in to represent what they believed. But some of what is listed is so incredibly (pardon) ass-backwards that it wakes me up from sleep at nights.
The fact that its listed that the Ursid Heavy Stubber (In my mind a medium machine gun) can be reloaded in one full round, while an Autogun (Combat rifle) takes two full rounds, seems drastically wrong when I pull out my personal experience with both those class of weapon systems. It also calls into question whether or not the writer actually consulted proper resources (Yes, I know most are just a port over from Dark Heresy).
I believe the next subject to the errata should be revamping the entire armoury for both Dark Heresy, and Rogue trader, as well as any other setting for this game system. Not for damage or any other factor beyond conflicting rules and for reload times.
Examples of things that make no sense and how to go about fixing them.
1.Basic Weapons (Bolt, Las, Auto)
A Boltgun is a single full action to reload, yet works the same way as an Autogun save for ammunition. The bolter and stormbolter are greatly heavier then an auto rifle, over double the unloaded weight as well with their ammunition. Yet for some reason it is 5 seconds faster to reload them as listed in the rules. Same goes for the Lasgun, which will have the same drills minus the need to smack a forward assist (which most people forget anyways when reloading). To fix, make the bolt gun 2 full rounds unless the user is a certain strength. Keep, the Lasgun as is and make the Autogun have the same reload time.
Reason I think this:
Here is a example of the combat rifle drills I have been taught from basic training, omitting any special quirks that I've picked up from battle school, or once I arrived at my regiment.
Weapon fire, Weapon stops
Put weapon on safe/Check the chamber
Bolt fully to the rear (empty magazine)
Press magazine release, remove magazine, check magazine
Place magazine in magazine holder, remove fresh magazine, check magazine
Seat magazine in magazine housing,
Hit the bolt catch, bolt goes forward, hit forward assist,
Weapon off safe, continue firing.
People who have never used a magazine fed firearm will sometimes take up to 15 seconds on their first try, but after a week of repetition during training 5-6 seconds becomes standard. I know men who can do it in half that, but I can see how that would be represented by the 'Rapid-Reload' Talent. The process is speed up even further by not recovering the empty magazine and just letting it drop to preform an emergency reload.
2. Heavy stubbers
Both Patterns of Heavy stubber would operate the exact same way, as both are belt fed. The drills would be the same, meaning the load times would be the same. While having a box mounted to one would cut the need to have a second man handling your munitions, linking and unlinking the belt for the gunner, it certainly would take longer then 5 seconds to remove the empty box, retrieve a fresh ammunition box from where ever you stored it, load the belt, pull the cocking leaver, and get back to shooting. The advantage of a mounted box is that the gunner is not running around with a trailing belt of ammo (Which could break off, catch something, get in the way) but would still take at least 2 full rounds to reload, at least.
Drill for LMG and MMG for reloading
Weapon fires, weapon stops
Cock the weapon, put it on safe, take out of the shoulder (Always fired when braced or prone)
open feed tray cover, sweep feed tray, Close feed cover
Put in shoulder, Aim down range, fire weapon
Out of shoulder, remove box (If box is present), retrieve fresh box or belt.
Seat box (If box is present), open feed tray cover.
Inspect the belt, lay belt in feed tray, close feed tray cover,
Put into shoulder, Pull cocking handle, off safe, fire.
The process is speed up or slowed down depending on if you have a number 2 with your gun to handle the ammo and the actual reloading of the belt. What I would suggest though would be to change the description of the Ursid to take a 'magazine', like the old style Bren guns, to facilitate a similar reload time to autogun and the drasticlly smaller ammunition capacity. Or, simply push it to two-rounds to reload a box, increase the Orthlack reload time to four-rounds to represent the difficulty opening a fresh ammo can and dealing with a larger more difficult belt. A rule should also be added for assisted reloading, halving the reload time if the heavy weapon has a number 2 on hand.
I'll get into more about this later, if anyone else had been having similar feelings or thoughts. Besides... don't get me started on the missile launchers.