Tinking about starting W:I

By Thyrkill, in Warhammer: Invasion The Card Game

Hi Everyone,

So, I'm thinking about starting this game but I know next to nothing about it. I have been perusing the forum for the last day or two, and have done some basic research. My card game background is all ccg's: Magic, L5R, Call of Cthulhu, Star Wars, and Warhammer 40K. What can I say, I like card games :) I haven't played or collected one in years, but I am very intrigued by Invasion. The art is spectacular, it's not a ccg, I am very familiar with the world, and I like FFG's games.

If I was to get into the game (and convince a friend to play with me), what would you recommend I buy? Also, what am I potentially getting myself into?

Any and all responses are greatly appreciated.

Matt

Only place to start is the core set, and you should watch the learn to play video in the support section.

Thanks Toqtamish. I plan on watching the video and getting the core set, just to read the rules and look at the cards.

Would anyone be willing to explain how the rest of the card sets work, i.e. what is an AP and what is a Battlepack? It is all very new to me.

Matt

Thyrkill said:

Thanks Toqtamish. I plan on watching the video and getting the core set, just to read the rules and look at the cards.

Would anyone be willing to explain how the rest of the card sets work, i.e. what is an AP and what is a Battlepack? It is all very new to me.

Matt

Hi and Welcome!!!! :)

"Battle Pack" is the name of the monthly expansions of the LCG format, containing 20 different cards (10 in single copy, 10 in 3x) for the first "cycle" (Corruption Cycle)...Since the beginning of the current cycle (enemy cycle), you still find 20 cards, but they're in triple copy (complete set).

You start with the Core Set, than expand your building possibilities with these "20-fixed cards expansion", available each month, divided in "cycles" of SIX (each cycle introduces new mechanics, new types of cards and the like).

Check out:

- http://deckbox.org/ (online deckbuilder/card database)

- http://info.wsisiz.edu.pl/~szczesnj/warhammer-invasion-LCG.php (online card-search)

Please ask for any doubt you may have.

Cheers

DB

Hi,

I recommend the Core Set + Assault of Ulthuan as a good start. Then you will be able to play all six factions.

For testing I also recommend to do some draft with the above 2 sets, that could give pretty much insight into cards in my experience. Also this let you try some cards which you would never think of, and be suprised that its working.

Best wishes. :)

Cain

Well, its a good game. But it is only a game, not sure what you mean about what you are getting into. Seems like you are taking buying a card game a bit too seriously. Its a way to spend leisure time and thats about it. To be honest I doubt this game will be around for the long term, but it will be fun while it lasts. It isn't going to be another Magic the gathering though in terms of success and longevity. Just my opinion, not meant to get people riled up. Anyway, I would say to start with the expansions in order if you like the core set. Buy them one at a time and see if you like them.

Only MtG is MtG. This is meant to be a product you don't have to chase rares for, but still have a card game whose total card pool changes from month to month. If we continue to find interest in this product's formula, there is no particular reason why it has to really ever 'go away': its costs of production are a completely different beast than CCGs (I think...).

Core set and Assault. Play a few games. Then play the draft variant until you can no longer resist the urge to buy more cards and build decks.

Core set, Assualt, and the new March of the Damned. That will give you plently of cards and introduce neutral allies with focus on their new abilities.

I agree this game will not last forever, but I see it never losing fun factor. Even when the final card is printed, I will look at this game like I do Dungeon Twister, Summoner Wars, my collection of Magi Nation and Deadlands, and even Dominion. By the time the game is out of print I will have more options to mess with for friendly matches than I could find in any other extinct or limited card game.

You will want the Core set for the 4 main factions.
Assualt for the Dark Elf and High elf cards.
March of the Damned for unique Lizardmen and Undead.
Then I would suggest skipping Skaven Cycle until after you have the full Enemy cycle. If you purchase Skaven cycle first then you may find them too powerful. I still think that is too early to tell without seeing the end of this cycle or playing with the options the Lizardmen bring.

love card games, at the game you said there was a warhammer 40k one, do tell

Curator said:

Core set, Assualt, and the new March of the Damned. That will give you plently of cards and introduce neutral allies with focus on their new abilities.

I agree this game will not last forever, but I see it never losing fun factor. Even when the final card is printed, I will look at this game like I do Dungeon Twister, Summoner Wars, my collection of Magi Nation and Deadlands, and even Dominion. By the time the game is out of print I will have more options to mess with for friendly matches than I could find in any other extinct or limited card game.

You will want the Core set for the 4 main factions.
Assualt for the Dark Elf and High elf cards.
March of the Damned for unique Lizardmen and Undead.
Then I would suggest skipping Skaven Cycle until after you have the full Enemy cycle. If you purchase Skaven cycle first then you may find them too powerful. I still think that is too early to tell without seeing the end of this cycle or playing with the options the Lizardmen bring.

couldn't agree more to all of that.

i was just thinking the other day while playing - I can see this game still being interesting after the last card printed. I think it has to end at some point, the subject matter being limited vs one created for this purpose (I don't see them being too liberal with having units in this game that are not mentioned in any fluff or not represented by an actual mini...). Not only does the card choices for a deck offer much replayibility, but i suspect that the Draft variant (among others found on these boards used in tournaments) would bring some new life back in the game.

The last two CCGs I played were M:TG & the old LoTR one. Loved those games. This has some of those elements, but my favorite thing is the elimination of common/rare cards. Also, the new booster packs and the expansion (w/ 3 of each card) help make it a more complete experience for both casual & serious player at the same time:

- casual players can buy additional packs selectively if they have a preference towards certain types of cards or a race (especially in the Enemy Cycle, with each BP having 2 races with more cards than the others). Casual player saves money (also more likely they'll buy into the game and its expansions to begin with).

- tournament players, or those who must have a complete set, spend MUCH MUCH less to get a complete set of cards without the costs randomness & card exclusivity.

The game avoids the contest of who's willing to spend more to get the good cards and becomes more of a contest of 'ok now everyone has those cards. who can use them best?' ... skill. But it happens to both types of players , and this marketing closes the distance between the two imo.