I am curious if anyone has thought of or developed house rules for chaplains for Deathwatch?
Assault marine for the xp tree and advancement, I also thought of some sort of inspirational talent from Dark Heresy, something in the faith chapters perhaps.I have not read through the books in a while as my group is somewhat of a pain with regards to any game, but that story is off topic and need not be told.
Gear is where it gets dicey, the two specialized items are hte rosarius and crozius, crozius is easy, use stats for a power maul/hammer and tou should be good. The rosarius on the other hand, you're already ignoring 8 points of damage for power armor, and then another 6-10 for Unnatural Toughness. Tack on another 2d10 of damage reduction and what's the point of even having combat? The Gm would have to use 20-40 magnitude hordes toting Las-Cannon or melta weapons just to hurt this one character - and those same hordes will decimate the other PC's. (Assuming the rosarius from the previousl 2 titles)
I thought about putting a time limit on it or a certain amount of damage it can absorb before shutting down to recharge, perhaps only being effective against certain damage/attack types.
Any thoughts or suggestions would be appreciated, also please do not turn this into a thread on whether chaplains are allowed or should be in deathwatch or not, I have seen "fluff" with regards to them being in to the point of one being killed by a hive tyrant, I have yet to see anything specifically stating they are not allowed, unless it is in the book itself. I have inquired to FFG about this and was told that future supplements will have them in not so many words, but I would like to play one before next year.
Thanks folks.