I may be GMing a game in a few months (need to system familiarize) in order to allow a different GM to play. Suffice to say i would like to do a 'write your own". I've thusly created a world for the adventure to happen on; please provide feedback.
World: Settlement 237, “Gold Horizon”, Imperial World
Pop: ~ 2.4B. Moderate urbanization focused around resources and key infrastructure supported by collectivized farming communities.
Geography: Two medium continents, Landing and Lifeline, are predominantly temperate are located just north of the planet’s equator. These have a broad mixture of plains and rolling hills. Vegetation is Terran standard, but with little old growth due to substantial ecological damage ~400 years ago. A distinct lack of major mountain ranges suggests a very old planet. South of the equator exists two much smaller continents, Immortal and Bannerman. Bannerman is a predominantly arid continent with three major rivers, and substantial promethium reserves. Immortal was a heavily jungled environment, but is now little more than irradiated wasteland. The oceans are largely dead due to orbital bombardment secondary effects.
Government: Autocratic Oligarchy. The government is titularly headed by a Lord Imperialis, who acts as the planetary governor and speaks for the planet to in the eyes of the Imperium. However, his power is largely a matter of personality and political savvy, as almost all planetside activity is controlled by the three major offices. Each of the remaining three houses retains one major office (Lord Marshal, Lord Bursar, and Lord Populous) which affect planet wide affairs in matters of military, trade, and domestic policy respectively. Currently these are Tiber, Otho, and Vespas. Under each major office, there are the two minor offices controlled by the two other houses, which maintain control of several of the agencies. Even united they lack the power to contest the major office, but they can effectively delay any action of the major office for years. The offices rotate between houses every fourteen years, and each house selects its own representatives internally. The next rotation is due in five years.
Planetary Governor: Lord Imperialis Gabla Tiber
Adept Presence: The Adminstratum retains a palace in the Capital of Zarhoff, and Arbites are present in at least company strength in all major cities. The Eccelsiarchy has spread over the planet in great numbers, maintaining several shrines and temples. A moderately sized sororitas monastery has been established in Zarhoff. The Adeptus Arbites also controls a small orbiting space station (no more than two thousand personnel) from which they and the Administratum may operate. Less common knowledge is that this station also retains several kinetic weapons and siege supplies from initial Administratum regime change. The Adeptus Mechanicus maintains a low level of involvement, primarily in industrial zones and key infrastructure.
Trade: 237 has reached the point where it is internally self sustaining with a food, resources, and products cross trade creating emerging co-dependence between houses. The main export, and economic tithe, is promethium from the continent of Bannerman. Its secondary export is low cost-to-benefit mercenaries.
The local tech base can produce some of the more common staples of Imperial Technology, but most higher technology must be imported in small quantities. No reliable development projections indicate future world specialization.
Military: Local PDF forces number ~3.7m including Air, Land, and Planetary Defense Weapons. PDF nominally loyal to Lord Marshall, but tend to follow their officers. All officers in the rank of colonel and above are vetted by the Lord Marshall and his under offices to prevent rebellion. PDW officers control the planet’s two anti-ship missile sites, and are extremely political in nature.
Arbites monitor and supervise both anti-ship missile batteries. Both are pre-targeted for kinetic bombardment.
Land forces are predominantly infantry deployed in static defenses. Limited motorization is typically used to move forces strategically, or tow heavy weapons. The PDF has some comparatively small mobile groups used for quick reaction or combined for use as offensive spearheads
Air is extremely limited, and is mostly focused on transport. Small numbers of thunderbolts are used, but often limited by maintenance and training costs.
Each house maintains 200-220k house troops, typically better paid, better equipped, and better trained than the PDF. They would prefer more, but with only moderates industrial support, this is already ruinously expensive. House numbers are projected to decline within the next seventy years.
237 must provide one line infantry regiment (~4000 pax) as a tithe every two months. A permanent founding ground has been established on Landing as a result.
Religion: The Ecclesiarchy strictly enforces a standardized Imperial Creed. Mutants are executed on sight. There is a distinct anti pysker bias, and these individuals tend to hide from the population at large.
History: Settlement 237 was established as a joint venture between minor Houses Tiber, Otho, Macarin and Vespas. The Imperium provided a one hundred year remit from the tithe in order to incentivize initial colonization and strengthen the sector. Several other noble houses in the Reach have decried this as the result of clear bribery and corruption, even as they petition for similar rights. Initial landing was made at Zarhoff on the continent of Landing, and this city has since become the capital and the only major spaceport on the world.
With a spaceport established, each house quickly expanded into its own enclaves and expanded to the natural limit of resources as they rushed to profit from the tithe free period. Within the first fifty years , boundaries had been drawn. Inevitably control of resources lead to conflict, and the War of Dominance began. For nine years, inconclusive conflicts raged between the houses, each of whom maintained extensive house troops. Whenever one side looked to gain a true advantage, a shifting of alliances would ensure return to the status quo. Over 23 million military casualties were suffered, and ~70 million civilians were lost in this period. Productivity plummeted to zero. House Macarin, being bled dry by other sector interests, decided to solve the issue with one master stroke: they seized orbital control with three converted freighters and two frigates, one of which was lost, and delivered over 500 megatons of ordnance against their Vespa opponents on Immortal, effectively crushing that house and the planet’s best source of light metals. The other houses capitulated immediately thereafter.
With the resultant atmospheric change, mass die off began and the colony prospects quickly approached zero; the subsector governor ruled House Macarin had acted against the interests of the Imperium, and an Administratum government was imposed by force. Resultant pacification required diversion of three Battlefleet frigates and half a million guardsmen. Macarin’s sector wide interests were terminated to pay for re-establishing colony feasibility. Without other prospective colonists, Vespa acquired what remained of Macarin’s charter lands. The Administratum maintained control until twenty years after the remit ended, at which time the currently established system of government was created. It has endured for three hundred and sixty nine years since.