I've started playing my first game of vanilla descent + well of darkness and a few questions have creeped up. I say "started" because we spend 1.5 hours last night just to clear Area 1 of the intro quest. Regardless, it was quite a lot of fun. On to the questions:
1.) Telekenesis and Pits : Can a player move an enemy / friendly player out of a pit for 1 fatigue or does it cost 2 fatigue since normal movment out of a pit requires 2 movement points. It's a bit confusing because the card uses the terminology "move one space" but then follows that up with "following normal movment rules".
2.) Curses in a chest: Are "curses" just a means of giving the overlord threat tokens? I don't see any other text in the rulebook other "For each curse, the overlord immediately gains threat tokens equal to the number of heroes." But the text is then followed up by the statement "After the overlord has resolved any curses..." which is confusing because that implies a curse is some sort of action or effect.
I'm sure more questions will arise as we play another hour and half tonight. For now, thanks for any clarification.
Russ

Common sense was keeping me from even considering that dodge affected EVERYONE. But now that I've glanced at the steps of an attack again I can see that the dodge re-roll occurs at the end of step 4 and it isn't until step 6 that actual damage is applied. Thus I concur with you. That's silly or awesome depending on which side of the dice your on. Thanks!