The Assassin in my TT group was recently fitted with a minor augmetic Combat Drug Injector, but damned if i can find it in the books after a quick skim through, HR'd it to contain 3 doses of Stim, 3 doses of Onslaught, 3 doses of Frenzon 1 dose of Detox. Refilling each drug is a Full Action, though this will hardly happen during combat..
Using it requires a (+30) Medicae check and takes a half action, with a Fail causing the drug to be administered incorrectly and suffering half the usual side effects, a serious Botch would provoke such a bad mixture of chemicals that 1 dose of each available drug is used and the following things might happen:
Stim & Onslaught: (AKA Hyper Paranoia) take 2 points of Fatigue, suffer from a Hallucinagen grenade side effect at random, -20 to all attributes for d5 hours
Stim & Frenzon/Onslaught & Frenzon: (AKA WAAAARGH....)forced to attack All Out against the nearest target, regardless of Freind or Foe until it's either Dead or appears to be dead, then suffer -20 to Willpower, Perception, Toughness & Strength for d5 hours as well as 2 points of Fatigue
(Any) & Detox: (Utter Purgation) Violently Ill, the body has a sudden purge that lasts for d5 rounds, each round requiring a -20 Toughness check or suffer 1 wound (from internal wracking spasms) and also 1 Fatigue point. Being KO'd will not stop this side effect, the toughness check will be automatically failed, and there is a chance the character will suffocate on their own tongue unless assisted by others with the Medicae skill.
All: if the character is unfortunate enough to botch the medicae check whilst there is a dose of Each of the drugs in the injector The will suffer the side effects as above in the following order: Waaaaargh, Hyper Paranoia, Waaargh (again, with the modifiers all added together to the -60 max), Utter Purgation & last but not least another Waaargh.
All because i couldnt find the stuff i was looking for in the book at the time...
Woe be to anyone foolish enough to attack a tech priest that had a few augmented juiced servitors that were programmed for combat...what a deviously nasty surprise for any players that think that all servitors are slow and sim witted tactially