After seeing a recent topic of a player dropping out of a campaign, and writing a 7200 word essay, it brought to mind a recent problem I've been having.
Basically, I've had a problem player, who has had a lot of experience in DH, running his own game, and who is now playing in one of mine. You see, he understands everything within the DH universe, probably better than I do. He got me into the game that I now enjoy so much and have been playing for about a year now. He loaned me a copy of Eisenhorn, to give me a better idea of how the universe works. He collects, and occasionally paints, and I believe even plays the miniatures game from time to time.
The problem stems from a Psyker he brought into my game. He did put two items down on the character sheet, that I had problems with, but didn't catch at the time. One was an ability from the Radical's Handbook. The other was an item in the Ascension book, that no Psyker of his level would have had the Influence to get, but because he thought it was cool, a telekine's weapon, he put it there. (FYI the item was a Damaskine Kineblade, an item listed as very rare, which would be a -20 on the chart to get, and while I didn't see a stripling Psyker on the chart, I thought such a character would have no more than 5 or max 10 points of Influence). His reasoning was since he saw it used in Ravenor by a character in that book, I should allow him to use it.
When I had looked at his character sheet, I was just checking stats, and general weapons. I know I had made mention previously that the only books that I wanted players to use for character creation was the core book and the Inquisitor's Handbook, although to be fair, he might now have heard that previously.
Now, I am the kind of GM, that I dislike to stop a game on a dime, to deal with issues during the game. I much prefer to go over issues after the game, so as to not ruin everyone's evening, over ruleslawyering. Am I overreacting?
I don't think so, since it is MY game, and letting one player get away with something like this is setting a bad precedent. After discussing it wth him, he seems to think the issue is dead, and that I should not have any problem with it. I am considering leaving his game over it, and banning him from my game. Again, am I overreacting?
For the time being, I had to invent a way that his character got the item, and the training for the radical minor power. If word of this gets back to anyone outside his group, it could have long term repercussions, such as group loss of Inluence, assuming they survive to Ascend.
Input by anyone and everyone would be greatly appreciated.
Thank you.
). As an example: he uses a blade to slash a foe and criticals - lots of damage and have the blade stick in the bone, and target falls off a building / falls in front of a auto-train etc; or maybe the blade is parried by a power weapon...