After last play on talisman 4th revised i need some rule explanations.
Inner Region, Pits encounter. I roll a 4, then i must kill 4 Pitfiends to pass next on Valley of Fire. Now i have strength 10 + roll a die, Pitfiends have no choices. I kill them all in this turn or one at a turn? I think Pitfiends are little bit weakness... So i use a Runesword, great combo to get 4 life counter? Amazing...
Inner Region, Crown of Command.
I win a round against other player. My enemy roll a 5 and with armor he preserve his life, right? But if i have the Runesword i take his life anyway or i take one from the avaiable pool counters? Of course, first, i take his armour, but if an enemy has only one life...
Thanks to all for any suggestion...
, and try for Sentinel.