Inner region transference card!!!!PLEASE HELP

By kosyan, in Talisman Rules Questions

Alright i am facing an opponent and she is in the inner region, i go thru the portal and she is on the Crown of Command. so i use the transference card which says use on yourself instead of normal turn and swith with another opponent in that region, now. they are saying i cant use it. which it does not say i cant. but in the book it says the valley of fire is the only way in. but im not going in im switching places. so are you aloud to use the transference car. or not? PLEASE HELP?

Yes you can. You don't even need a Talisman if you Transference straight to the Crown of Command (Talisman only needed to enter Valley of Fire).

Agree. You can use the spell to do that. It's a magnificent endgame move, too. :) Ranks right up there with casting Acquisition and taking their talisman right before they go into the Valley of Fire.

Here are all the ways into CoC w/o going thru all the inner region spaces one at a time.

OBJECTS: Cloak of Feathers and Arnkell both allow direct teleportation to CoC from any space in inner region

SPELLS: Transference

EVENTS: Mischevious Imp from Sacred Pool expansion lets you teleport to a character in any space and encounter them

OTHER: Defeating Lord of Darkness from Dungeon expansion by eight or more teleports you directly to CoC

Feel free to add any that I missed

CobraCommander said:

Here are all the ways into CoC w/o going thru all the inner region spaces one at a time.

OBJECTS: Cloak of Feathers and Arnkell both allow direct teleportation to CoC from any space in inner region

SPELLS: Transference

EVENTS: Mischevious Imp from Sacred Pool expansion lets you teleport to a character in any space and encounter them

OTHER: Defeating Lord of Darkness from Dungeon expansion by eight or more teleports you directly to CoC

Feel free to add any that I missed

In some Highland games we noticed the chance to teleport to the Crown by using only a simple Flight Potion Trinket Object. There's only one in the deck, but still I'm disappointed that a powerful Relic can be well replaced by a "common" potion in terms of game effect.

CobraCommander said:

Here are all the ways into CoC w/o going thru all the inner region spaces one at a time.

OBJECTS: Cloak of Feathers and Arnkell both allow direct teleportation to CoC from any space in inner region

SPELLS: Transference

EVENTS: Mischevious Imp from Sacred Pool expansion lets you teleport to a character in any space and encounter them

OTHER: Defeating Lord of Darkness from Dungeon expansion by eight or more teleports you directly to CoC

Feel free to add any that I missed

I knew about the Cloak of Feathers and Arknell, because they were mentioned in an interview with John Goodenough, and defeating the lord of darkness with +8 obviously because it says on the board, but are the Transference spell and the Mischevious Imp official in allowing a character to teleport there? Also the Flight trinket potion mentioned?

"Q1: Can a character cast the Transference Spell in the Inner
Region, and if so, can you switch spaces with a character
who is on the Crown of Command?

A: Yes to both. You do not need a Talisman to switch spaces
with a character on the Crown of Command, but you must
have a Talisman to switch spaces with a character on the
Valley of Fire." (FAQ, p. 6)

Drake Leonclaw said:

I knew about the Cloak of Feathers and Arknell, because they were mentioned in an interview with John Goodenough, and defeating the lord of darkness with +8 obviously because it says on the board, but are the Transference spell and the Mischevious Imp official in allowing a character to teleport there? Also the Flight trinket potion mentioned?

I've noticed the Flight Potion and mentioned it in a previous post. It's a simple Trinket but works better than the Arnkell in the Inner Region. It looks like FFG forgot about this possibility, or just didn't care.

nevermind, just checked and i didn't see anywhere in the rule book that says you can't use unconventional means of transportation in the inner region. We always used to assume you weren't allowed to move at all in there other than one space at a time, based mainly on the fact that the teleport spell card specifically says not usable in the inner region, and things that let you move about such as the leprechaun's ability and the magic carpet object require die rolls for movement, which you don't use in the inner region.

Drake Leonclaw said:

nevermind, just checked and i didn't see anywhere in the rule book that says you can't use unconventional means of transportation in the inner region. We always used to assume you weren't allowed to move at all in there other than one space at a time, based mainly on the fact that the teleport spell card specifically says not usable in the inner region, and things that let you move about such as the leprechaun's ability and the magic carpet object require die rolls for movement, which you don't use in the inner region.

This is the way to handle it. Any teleport based upon the movement die roll or triggered instead of rolling doesn't work in the Middle Region. Any other system (Transference, Arnkell, Cloak of Feathers) has been officially or semi-officially confirmed. The Flight Potion was never mentioned, but it's even better than the Arnkell since their text is the same, without the need to Followers.

Sorry for the above double-post with the same content, I like to repeat myself sometimes. sonrojado.gif

I'm debating whether to house-rule the flight potion as not usable in the Inner Region. On the other hand, though, the fact that it's a one-of-a-kind Highlands Card, therefore harder to get than the Arknel because it's mixed into a MUCH bigger deck than the 4 relic cards, may make it worth it to allow it's use in the IR

Flight potion is "instead of rolling die for movement" so you dont even need house rules to ban use of it in inner region.

Are you sure about CoC being a part of the inner region, in my head I always approached it as a stand-alone space, not a part of the IR, so effects of the transference for example werent legit..

Cruan said:

Are you sure about CoC being a part of the inner region, in my head I always approached it as a stand-alone space, not a part of the IR, so effects of the transference for example werent legit..

It's in the FAQ that you can do it.

Okay, thats how Ill play it then, Im just not sure, they realized when answering the FAQ, that transference works only on characters in the same region, I think they approached the question as a question of whether a character needs a talisman if travelling to CoC any other way than through the VoF.

Sry, sry, I shut up, its in the rules, that CoC belongs to IR. I dont know where I got the impression that it doesnt, maybe from 2nd edition, dont know really.

CobraCommander said:

Here are all the ways into CoC w/o going thru all the inner region spaces one at a time.

OBJECTS: Cloak of Feathers and Arnkell both allow direct teleportation to CoC from any space in inner region

SPELLS: Transference

EVENTS: Mischevious Imp from Sacred Pool expansion lets you teleport to a character in any space and encounter them

OTHER: Defeating Lord of Darkness from Dungeon expansion by eight or more teleports you directly to CoC

Feel free to add any that I missed

Hi

First flight potion will not work as somebody else also mentioned because it says instead of rolling a die for movement which doesn't occur in inner region.

but your suggestion about the Mischevious Imp got me wondering. I mean it would work depending on what ending that has been drawn. Some endings like the bosses or hand of doom for example. Clearly states that 2 chars on the crown don't encounter eachother but encounters the ending card. So you would not be able to encounter them at the crown using the Imp. Anybody else have toughts on this? am I thinking wrong?