Had a question about savage. It says whenever this unit is dealt damage, it may deal X dmg to a unit in a corresponding zone. Now when does this take place? If one of my lizardmen took 2 seperate packets of damage on an action stack, say from dwarf rangers or master rune of spite, would it trigger immediately once the first action dealing damage has resolved or wait till the whole action stack resolves?
Question about savage
Sining said:
Had a question about savage. It says whenever this unit is dealt damage, it may deal X dmg to a unit in a corresponding zone. Now when does this take place? If one of my lizardmen took 2 seperate packets of damage on an action stack, say from dwarf rangers or master rune of spite, would it trigger immediately once the first action dealing damage has resolved or wait till the whole action stack resolves?
Dealt = assigned and applied, so each time those pair of mechanics occur, the creature has been dealt damage, and Savage is triggered. So in your case, you would trigger savage the first time ur creature takes damage if it survives (in the middle of resolving the action stack) and then again the 2nd time (again if it survives the dmg dealt).
Are you able to trigger it first time in the mid of stack resolving? Or do you have to wait until it resolved and second damage dealt (and so possible no trigger for first damage dealt because unit aint there anymore)?
I would say you have to wait for complete execution.
jogo said:
Are you able to trigger it first time in the mid of stack resolving? Or do you have to wait until it resolved and second damage dealt (and so possible no trigger for first damage dealt because unit aint there anymore)?
I would say you have to wait for complete execution.
I'm not sure. Definitely you can't interject an action into the stack once it starts resolving, but there are a few cards in the game that don't really make sense if their effects don't trigger until the end of an action stack. I thought that units were removed as soon as their HP are 0 (or less), though I can't actually find this in the rules anywhere. The only mention of it I could find was in the combat damage section, but nothing about how to deal with removing units from play as a result of actions or effects. Assuming they do leave play immediately, all the cards that trigger off units leaving play will have to be able to interject their effect during the resolution of an action stack. I don't think stuff like Altar of Khaine waits until after the entire Action stack has resolved.
I found what I was looking for in the FAQ
"Damage is applied and its effects resolve. Characters leave play if they have damage equal to or greater than their hit points. Burn tokens are placed on the capital if necessary."
This is not exactly related to the original question (whether or not effects can trigger and resolve in the middle of an action stack), but this sounds like effects triggered by damage being applied (like Savage) will trigger even if the unit has received fatal damage.
However, the intro article for Savage clearly says that's not the case: "It is important to note that the unit with the Savage keyword must survive the damage it was dealt in order for the Savage keyword to trigger."
Well, like I said in the original post. If there were 2 packets of damage on the same action stack and the unit would survive the 1st but not the 2nd, does the savage still take place? Would it be considered one of the effects of damage since the unit survived the damage dealt to it or would it wait till action stack resolves?
I still think Savage triggers off the first packet of damage. The requirements for savage are "has been dealt damage" and "survived that damage". Both of those conditions are met for the first packet on the action stack. I'm not sure when the Savage trigger resolves, but I think its before the 2nd packet of damage is resolved.
Well, Savage isn't an action so it doesn't go on any action stack. It's a whenever, so it's something like Glittering tower, which is also whenever a damaged unit is healed, you can deal damage. It seems to indicate that when it occurs, this happens straight away provided the conditions are met.
Sining said:
Well, Savage isn't an action so it doesn't go on any action stack. It's a whenever, so it's something like Glittering tower, which is also whenever a damaged unit is healed, you can deal damage. It seems to indicate that when it occurs, this happens straight away provided the conditions are met.
Yes, its a triggered effect. Its trigger is "has been dealt damage", so you are right, it deals damage as soon as it is dealt damage (which in your example is between the resolution of the first and 2nd sources of dmg)