Clamatius said:
Curator said:
You and I view the game from a very different angle though. For me, the fun of these kinds of games is largely as a deck designer - to solve the puzzle (or at least think I might have solved it) and then to find out whether my analysis was right. Telling me that that isn't fun and I should just throw together a pile of cards because they all have unicorns on them or something is pointless. If flavour-based design is the way you like to play, more power to you, but that isn't what I do - function over form every time for me.
And as for the playerbase size, well, for a normal hobby game I am sure it is doing just fine for FFG, although I would be surprised if WH:I is doing better than a successful board game of recent years (e.g. Dominion, Agricola). Coming from Magic where a single tournament may have hit 500-1000+ players, yeah, it seems small.
I see how my message was misleading. Fang is correct in his assessment. If you find deck buildings to be interesting and solving that puzzle then that is fine by me. Just remember there are those of us that find that boring. Coming from a roleplayer background I could see a person comparing that to power gaming. From a fan of fighting games like street fighter they would understand you have higher tier players (deck themes) and down right joke (themes). As a board gamer a person would just use the game for interaction with friends. From a Magic player point of view they want to be the first person to discover the "broken deck". Everyone thinks differently, however it is this forcing of opinion that causes the atmosphere to be generally divided.
EDIT: the way your puzzle solving statement is described it almost sounds like you have fun in breaking games. It is a misleading sentence and I know what you mean, but I can see others taking that as the wrong way. Joker wants to just have fun...but Batman has to ruin his plans. 
