We've all been there before. We expectantly draw an opening hand for Warhammer: Invasion hoping to get a God draw, only to get a fist full of tactics and units. No supports! No Warpstones, Villages, Dburg Forges. No Alliances. But, lo and/or behold, within the thin pile of disappointment a unit shines like a buoy of hope rocking in an ocean of despair! A little guy that might just hold the game together and become a cornerstone in a temple of victory!
But seriously. Let's give some love to first turn units. They don't have to be the best, or most efficient. They just need to come out in the first turn and help out.
Go ahead and post a unit that you want to give props to. If you can remember a game where an unlikely unit helped set up the rest of the game, post it. If not, just post a unit you like. List what the unit is and why it's hot. It doesn't matter if you're the first or second player. It doesn't matter if you drop more than one copy on the first turn.
I wanted to post some Empire goodness because I love their first turn units, but I'll let someone else do that. Also, I want to get this guy out of the way, quick quick.
Greyseer Thanquol Cost 3. 1P 1HP. Can attack from any zone. Gains 1P while attacking for each Skaven unit you control.
This is why I'm hot For the first player, drop him into the zone that supplies aid to your most immediate need. For the second player, pretty much the same as the first only add 2 damage to the opponent's capital. It's a pretty decent unit.
Go nuts! There's plenty of good first turn units.