urgent question about tomb of ice

By Lord Loren Soth, in Descent: Journeys in the Dark

Hello Guys

can a hero that open a chest give a magic treasure to an hero trapped inside the stomach of a wyrm?

in that case the weapon is the magic shield that reduce 2 damage even trap damages

what happen in this case?

it's the skull shield, can it be given to an hero inside the wyrm stomach? and can he use it while inside the stomach? if he can it mean he cannot die when he have 2 remaining wounds cause he can cancel 2 wounds

The rules state, that each hero draws from the treasure pile, so the treasures are handed out randomly to everyone (RtL is an exception) and every hero receives a treasure, no matter where they are.

I too believe, that heroes cannot reach each other through the monster's belly, so you have to wait until the poor swallowed fella gets rescued by the other heroes. ;)

So basicly, if the swallowed hero drew the shield from the deck, s/he keeps it. The player who opens the chest doesn't get to hand out the treasures to everyone.

(Sorry for the double post)

Given that the precedent has been set when even heroes in town receive treasures from chests, one could argue that the hero on the stomach tile would receive a treasure as well. My concern with that is while heroes receiving treasures while in town is not a potential game breaker, receiving a treasure while in a stomach is. For the sake of discussion I'll copy some of the stomach rules here:

Tomb of Ice Rulebook page 7

" - The hero cannot use any ability or skill that requires advancing, running, battling, or readying (except for placing a hero order)."

Question 1: Does the hero receive any movement points at all while on the stomach tile?

" - The hero can only use one hand's worth of weapons. Alternatively, the hero may make an unarmed attack as per page 19 of the Descent core rule book."

Question 2: Does using a shield count as making your action for the turn? Does using a shield prevent making a one-handed attack, even an unarmed one? Are you allowed a re-equip action? (see question 1)

" - The hero cannot use surges or fatigue."

Question 3: If you cannot use fatigue to add power dice to an attack (my assumption), can fatigue be used to generate movement points? (see question1)

While sitting calmly in the ice wyrm's stomach and continually blocking the two wounds meant to kill you is a brilliant solution to hero death, I would find it not thematic (I know that opens a whole new can of worms). I would play it that a hero on the stomach tile takes 1 wound each turn no matter what, and then rolls a number of black power dice equal to the number of wounds they have remaining, each non-blank producing another wound.

I'll add that I believe that a hero should not receive a treasure from another hero while on the stomach tile. I just posted the above for the sake of clarification by FFG.

Acolyte Rivan said:

" - The hero cannot use any ability or skill that requires advancing, running, battling, or readying (except for placing a hero order)."

Question 1: Does the hero receive any movement points at all while on the stomach tile?

The fact that you cannot use an ability that requires an action doesn't mean that you cannot declare sush action. However, since it is also ruled that once inside you can only do one attack and since there is no place to move, running and batteling are somehow useless. You could declare "ready", place an aim order and do one attack. You could also declare advance, do one attack (hoping to kill the monster with it) and then, if you get outside as result of it, move (with or without fatigue). Following that rule, you could declare battle, attack once inside and (if you kill the monster) once more outside (again with or without fatigue).

Acolyte Rivan said:

" - The hero can only use one hand's worth of weapons. Alternatively, the hero may make an unarmed attack as per page 19 of the Descent core rule book."

Question 2: Does using a shield count as making your action for the turn? Does using a shield prevent making a one-handed attack, even an unarmed one? Are you allowed a re-equip action? (see question 1)

No, using the shield does not count as an attack. However, your (left) hand is now full. If you where One-Fist (the orc with the hook) you would not be able to do the attack with a weapon nor a fist. Of course, if you where him, you would still be able to use you hook hand to do an extra attack (here it would be the only one) with a red and a green die.

Acolyte Rivan said:

" - The hero cannot use surges or fatigue."

Question 3: If you cannot use fatigue to add power dice to an attack (my assumption), can fatigue be used to generate movement points? (see question1)

This means that you cannot add power dice nor use your weapon's special powers (the ones that requiere surges). You could still use movement points if you declared advance, but you don't get any extra movement points for fatigue. Your movement points can be used for potions or to reequip. Note that not being able to use fatigue for power dice doesn't mean you cannot use power dice at all. Your trait power dice still work.

Acolyte Rivan said:

While sitting calmly in the ice wyrm's stomach and continually blocking the two wounds meant to kill you is a brilliant solution to hero death, I would find it not thematic (I know that opens a whole new can of worms).

If the OL is silly enought to eat a hero with that shield, then he deserves it. The odds of getting the shield when a comarade opens a chest are very limited. Besides, shouldn't the OL be awared of the precence of a chest of the correct colour near the heroes? Or it could be part of a (weird) strategy: He doesn't want to kill him, he only needs the others to be alone for a moment. Anyway, yes, sush a shield (I havn't seen the card yet) would save the hero's live even from the stomach fluids of a terrible monster. The price would be to come out with just two life points left, ready to die at the first strike.

By the way, as I said on another forum, there seem to be some flaws and "not conveniently covered" points in the last instruction manual. We'll have to wait for a reprint or for the FAQ.

So looks like you can re-equip at the beginning of your turn and use the skull shield to block wyrm damage. Sounds like your hero got lucky there. Wait till the wyrm pops, then kill the poor sap: 2hp won't help anyone, really.

EDIT: realized some mistakes, took out stupid part of post.