This is something that's been bugging me over the last few sessions I've run. The rules for skill challenges seem to make it almost impossible to fail at a task, if you don't stomp down hard on what skills are permitted to be used in a challenge, or force the players to only select one skill each. I play with a slightly-larger than normal group with six players, but a standard "You've landed x kilometres away from the McGuffin your sensors spotted, but you can't narrow it down any further from orbit. Make an exploration challenge to track it down from here. Time for an exploration challenge!" will routinely lead to more than double the successes needed even for the supposedly most difficult challenge, and my players are only at Rank 3.
As far as I can tell, the rules are simple. Each character with a relevant skill may participate in a skill challenge of a particular type, though they may only use that skill once per challenge. Additional skills can be tested by the same character. Each success adds the degree of successes to the total, and makes the next skill attempt easier by +10%. Failures do not remove successes, but will increase the difficulty of the next test by -10%
What am I missing?