"Closed" locations and gates

By Sluggonics, in Arkham Horror Second Edition

I had an investigator who finished their encounter in the second half of an Other World from a gate in Hibbs Roadhouse. In the Mythos phase, the card instructed Hibbs Roadhouse to close. So on the next movement phase, when the Investigator moves out of the Other World and back through the gate to Hibbs Roadhouse, are they immediately ejected to the street, or do they have the opportunity to close the gate first? If they are ejected to the street, I'm assuming that they have to go back through the Other World again to get their explored token back?

Or, does a location with a gate on it not even have the ability to close, regardless of what a card may instruct for that location, rendering my whole scenario above moot?

The location still closes but the gate over rides the location. So as long as the gate is there investigators can enter and go into the other world return and close the gate.

Only once you've closed or sealed the gate in that locaton, does the "closed location " effect take place, and you're moved to the street.

I would assume so. Usually only stable locations get closed and gates appear at unstable locations so the twain meet infrequently enough that I'm unaware of a ruling. I would play it like the location just closes again relocating you to the street.

I wasn't actually inquiring, just trying to explain. Pardon the outmoded phrasing.

ignore this post (written only to turn the "green light, there are new messages" off)