I am surprised that design did not learn their lesson from the Ritual cards in Eldrich Edition (See: Dream Summoning, etc.). Powerful zero (0) cost cards that pop back into a player's hand at a minimum drain cost are ridiculous. What can be worse than relativly free or low cost hand obliteration to create a completely dominant card that has the potential to make even casual envrionments NFE? The "requirement" is not enough to balance out the card because succeeding at a story is a relatively common thing to do at some point in a game even if your deck is jank. GenCon should be the file nail...
How should the errata suficiently nerf Endless Interrogation without completly burying it into uselessness? Give it a base cost of 1? Change the text to "Drain a Domain with at least 2 resources"? Something else? Of course banning is always an altenative solution becasue then there is an option to bring the card back in tact later on.
but I don't get it.