Single Set Empire, For Funsies.

By qwertyuiop, in Warhammer Invasion Deck Building

That's right. Funsies. As with my Chaos deck, you may notice a distinct lack of Contested Villages and/or Warpstone Excavations. I build six decks at a time, man. Cut me some slack or tell my friends to buy their own core sets gran_risa.gif I have a two card sideboard for now, which is.. Demoralise x2. I haven't played the deck quite enough to know if they're a total waste.

Protect the Empire x1
Quests 1

Judgement of Verena x1
Innovation x2
Forced March x2
Surrender! x2
Iron Discipline x3
Called Back x3
Tactics 13

Griffon Standard x1
City Gates x1
Church of Sigmar x2
Derricksburg Forge x3
Abandoned Mine x1
Bottomless Mine x1
Treasure Vaults x2
Contested Stronghold x2
Supports 13

Nuln Tinkerers x1
Reiksguard Swordsman x1
The Greatswords x2
Gold Wizard Acolyte x2
Gryphon Legionnaire x2
Wilhelm of the Osterknacht x2
Warrior Priests x2
Reiksguard Knights x2
Knights of the Blazing Sun x3
Pistoliers x3
Talabheim Detatchment x3
Units 23

I have some other cards that I have tried with this configuration. Demoralise x2, another ReikSword, and a Reikguard instead of a Wilhelm, Innovation, Called Back, and Bottomless Mine. I think I like the posted version a bit better.

Again, No Contested Villages. Or Warpstones. Or Alliances for the sake of quick, pick up and play six deck action.(they're elsewhere)

Quick question how important is the Quest card Protect the empire, for you.


If you feel its very good then you could add ancient map, while it does cost 1, in single set it effectively ups your quest card count to 3, even if you don't value the quest highly enough in this particular deck the same idea could apply to another of your decks, for example chaos to up the count of wolves of the north.

Its quite a solid deck considering the limitations (and considering all your other decks have similar constraints I don't feel its much of an issue)

I do have a few changes you could test out.

1.I'd be tempted to swap out the Griffon Standard for Hellblater Volley Gun, there is far less development destruction in single set compared to unit destruction that even though you primarily want to develop the kingdom a few developments in the battlefield may prove an easier addition than more units, in a way it provides extra damage for free, because the costs to play units could instead go to putting more hammers in the kingdom or quest.

2. I'm slightly surprised by a few cards that didnt make the deck, this is probably because i'm terrible about picking cards to to streamline my lists, but I feel that Twin Tailed Comet and Will of the electors are pretty strong tactics, without Will of the Electors it is incredibly hard to catch an opponent out with Judgement when playing on an empire board, also it can also prove decent on defense by providing a last ditch extra 2 health to a zone. The support Temple of Shallya is fairly nifty. The last slightly surprising exclusion is Free Company, scouting can prove to be an extremely powerful ability at times.

The basic idea behind the deck is to be able to bounce enemy units if needed, or absorb damage with my own while defending and then bounce back to my hand. Expensive? Yes. Possible? Definitely. I like the quest, especially with a counterstriker on it. The volley gun is probably a better choice of attachment, but I have so much lust for the Gryphon Standard. I don't think the Free Company really works with the theme of the deck. Yeah, they can survive combat if Wilhelm or Destro nullify blockers, but I would rather pay 2 for a 1p card than 3, even with Scout.

You could add pilgrimage to your deck, it is expensive but will provide slightly more bounce ability.

Fun deck. Thank you for posting this. :)

DavidTJ said:

1.I'd be tempted to swap out the Griffon Standard for Hellblater Volley Gun, there is far less development destruction in single set compared to unit destruction that even though you primarily want to develop the kingdom a few developments in the battlefield may prove an easier addition than more units, in a way it provides extra damage for free, because the costs to play units could instead go to putting more hammers in the kingdom or quest.

Put the Standard on a Pistolier. Use any leftover resources during the action window at the beginning of the turn. gui%C3%B1o.gif

No problem, Wyte! Glad you thought it was fun.

Hmm. KotBS out. Battle Pilgrims in.