I just got TOI and set up the initial "At the Breaking Point" scenario to learn the game (hmmmm I admire the use of bases as a design mechanic, but it's very fiddly to set up) without paying a lot of attention to the rules.
Then I start to play .... first minute "hey roads are 1 MP just like clear, so why the hell do I bother moving the tank on the road".
Second minute " ... and all the tank trap does is stop movement????? Why no attack against the tank????"
Look I can live with the idea that the tank trap isn't hidden, but that it has no real effect? You gotta be kidding me.
And the fact that I've no incentive to go near it at all and can just travel across clear terrain at the same cost avoiding it alltogether? Man that is lame. It negates the whole scenario. Why don't you just have open slather across the board without regard to terrain (you could even have wormholes to support teleportation - hey there's a theme!)