Hi!
I couldn't find a good answer for this so I wrote a new topic...
I just bought D:JitD and I have read many posts about game balance. Many writers have said that JitD favours the heroes (in 5 player games). I have also read some of the rules of the expansion sets and the FAQ/Errata. So my question is:
Is it a good idea to play basic JitD quests with the treachery rules? (Look WoD rules p. 4 http://www.fantasyflightgames.com/ffg_content/descent/descentwodrules.pdf ) And would the OL draw 8 overlord cards at the begining of the JitD's the first quest 'Into the dark'? (Initial 3 cards + from unspent treachery: 2 + 2 + 2 = 9. Note that the maximum is 8 cards and because we don't own any expansion sets OL can't buy any treachery cards.)
Or is it a better idea to play with 'Simplyfyed Treachery' rules (from RtL p. 24)? In the case of Into the Dark OL would get 8 cards AND 3 points of threat. (I think that these rules would make OL very strong.)
Or should we play with basic JitD rules (= no extra cards for the OL)?
Or should we play with homebrew rules and give some (say 1-3) extra overlord cards for the OL at begining of the quests?
Sorry for my English. Hopefully you understood my point.